Cyberpunk 2077 2.0 vs 1.63 – Performance Comparison with DLSS 3.5



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Cyberpunk 2077 – Patch 1.63 vs Update 2.0 (Ray Reconstruction) | 4K

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Ultra, RT – ON, DLSS – Quality – 0:00
Ultra, RT – Overdrive, DLSS – Quality – 1:33
Ultra, RT – Overdrive, DLSS 33.5 – ON – 2:32

System:
Windows 11
Core i9-13900K – https://bit.ly/3SgY3xf
ASUS ROG Strix Z790-E Gaming – https://bit.ly/3scEZpc
G.SKILL Trident Z5 RGB 32GB DDR5 6000MHz – http://bit.ly/3XlBGdU
CPU Cooler – MSI MAG CORELIQUID C360 – https://bit.ly/3mOVgiy
GeForce RTX 4090 24GB – https://bit.ly/3CSaMCj
SSD – 2xSAMSUNG 970 EVO M.2 2280 1TB – https://bit.ly/2NmWeQe
Power Supply CORSAIR HX Series HX1200 1200W – https://bit.ly/3EZWtNj

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41 thoughts on “Cyberpunk 2077 2.0 vs 1.63 – Performance Comparison with DLSS 3.5”

  1. The untold part:
    I will want a 4090 with a 13900KF and the rest, how much in total?
    Just 19.200 ~ still, 4090 is a prosumer card Tier Gpu, so for not sell it half a price after a month it will cost you another 50.000 solar power backup to enjoy it. Total amount ~ 80.000 for ONLY your hobby! Have fun! 😂
    The times we live 😂😂😂😂😂😂😂

    Reply
  2. Now the city finally feels like a city and not a big 3d model map where you run around. Police reacts and they have a radio finally but i shouodn't be surprised for such basic features. Yes we went this low in the game industry

    Reply
  3. 1.63 runs way better i get more frames with NVIDIA DLSS DLL 3.5.0. like at 60-68 in some spots but with 2.0 im like getting only 38-40 FPS. Thats to bad i guess i have to turn some shit down in display : ^ I even have a OC on my cpu im running it in turbo mode 4.6ghz or even the max 4.8ghz most settings set to max or really high in bios. I think it might be because its a older mobo even though its from 2018.

    Reply
  4. I was taking some time to test the new DLSS 3.5 modes and I was blown away by the detail in reflections and the accuracy of the GI, finally raytracing that's actually worth the performance impact…except there's a massive caveat. This will groundbreaking for games moving forward, like Alan Wake 2, but CD Projekt Red still did not re-engineer the TAA permanently present in the game. TAA DOES NOT play well with DLSS and causes blur/trail lines around fast updating models like characters moving when against GI lit or RT reflected backgrounds. And there's a lot of those situations in CB2077, so when you play at the extreme high settings, the game is much blurrier than it should due to these artifacts around moving objects.

    Things, most games simply disable TAA when DLSS is turned on as it makes zero sense have both on. CB2077 however relies on TAA for SSR (which is still used as a fall back for certain reflections) and some other visual effects. The game essentially breaks completely if you remove TAA via a config or exe change while using RTX features.

    It's a shame cause the visual look amazing in stills and certain situations, but breakdown due to TAA when you actually start playing the game. Thankfully, CB2077 also has extremely good rasterized graphics.

    Reply
  5. For some reason, screen tearing is horrible when you have frame generation turned on with this update.

    To fix it I turned on vsync in the Nvidia control panel but the issue now is the input delay.
    Update 2.0 is great but it’s so damn buggy.

    Reply
  6. I get same performance with an 8 years old overclocked 980TI without RT and all my settings are on ULTRA or HIGH.
    This graphics card allows me to play at 60 FPS over 3 quarters of the map and drop to 50 FPS where there are more NPC density. I'm getting even better performance with FSR 2.1.

    Is RTX 4090 a scam ?

    Reply
  7. I still don't understand the difference. I'm amazed how a monster like the RTX 4090 gets 70 fps, I'm still wondering how to optimize this game? Or is this the fps value that should be?

    Reply

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