Cyberpunk 2077 2.0 Review – The Final Verdict



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Cyberpunk 2077 has spent nearly three years trying to right the wrongs of the unmitigated disaster that was its launch, and though …

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43 thoughts on “Cyberpunk 2077 2.0 Review – The Final Verdict”

  1. The new norm. At least, it should be. WAIT at least a year after launch to get a game. You've likely avoid all the bugs, get it cheaper, and get all the DLC in one bundle price LESS then it would have been at launch. We all start doing this, and maybe they'll start to get the message.

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  2. Oh, these ps players, just holding us back.. I hope big companies will stop developing their flag ship games for consoles. I played on day one on PC and had a blast! And people who expect to run such game on their grandma's toaster, well, no comment there xD

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  3. “Game has redeemed itself”—it’s bizarre seeing this similar sentiment from a lot of the reviewers.

    How is a patch nearly 3 years after release considered a redeeming quality? Patch added changes that should’ve been part of the initial release. Plus, the comment from CDPR Vice President tells me they haven’t learned shit from this whole fiasco.

    I don’t see this patch as anything more than an attempt to sell more copies of the DLC, using this “redemption” arc that reviewers are helping push along. It’s terrible, really.

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  4. Hard disagree with all the reviewers who mention Cyberpunk was a crap game at launch.

    I feel like I'm from an alternate universe. My experience with early 2077 was mind-blowing. Besides a few hiccups my first playthrough was amazing. I must have had good luck with hardware at the time.

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  5. tech weapon skills and whole crafting system are garbage now. allong with all changes to health managment.
    cyberwear improvements are cool though. money is easy. had 20k in first 30 mins after the intro from ncpd

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  6. So I picked this up for the PS4 just a few weeks ago and then spent 3hrs downloading the updates. I still hit a bug early in the game where your pointer disappeared when hovering over the lift controls (fixed by reloading). But it's a beautiful game and for most casual gamers it runs fine . Early on I am spending more time playing the menu than the game – the amount of on screen info is overwhelming at first and often disappears before I have chance to digest what it's saying. It is worth going off the beaten track to look for loot, but so much stuff I am not sure what it is for and how to use it. I do really admire the substantial amount of work thats gone into making this game, and although it often seems like a magpie that has simply recycled the best bits of other games – I really feel like I am playing an interactive blade runner 2049.

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  7. Ever since the 2.0 update have released my Xbox series X just keeps on crashing and it's an Xbox i bought new last year nothing wrong with it and it's really silent and not over heating and no frame drops im just confused because the game has really smooth game play but when you use melee combat while slowing time it just crashes it happened like 5 time's within 15 minutes im definitely not buying the dlc now and 3 years and still not optimized right

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  8. A reminder that this channel gives a garbage game like Starfield a 10/10 score. That's how you know to ignore this video and subscribe to an actual good channel with good journalistic integrity like IGN or PC Gamer.

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  9. I think it WOULDVE been an all time great had it released in the state it is now, aka the state it should’ve released. The atmosphere setting, immersion, and stories are some of the best and most engaging/effective I’ve ever seen in a game. The graphical quality and detail is unbelievable. The sheer fact I can walk into an elevator and read the entire newspaper posted on the wall is insane. The combat is a little clunky but still feels very nice. The enemies are properly challenging and RESPONSIVE now, ex: sandy users will now counter sandy v by actually using their own. I do wish there was a ng plus mode. It does an amazing job capturing the FEELING of a cyberpunk world in all aspects. But the problem is that it wasn’t always like that. As said in the video it’s technical issues and original design/gameplay choices were kinda horrible. And even though it was reworked, it still leaves hints of its impact on the game.

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  10. I'm going to be honest. I think that the writing quality of base Cyberpunk 2077 is the same as Witcher III. I think people say it's not as good due to recency bias. The fact that Geralt can screw around and kill monsters while the closest thing to a daughter is in danger is about as stupid as V screwing around with a brain ghost of a rockstar slowly killing them.

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  11. I'm on PS5 and there's a few problems from serious pop-in and I'm talking PS4 levels of pop-in sometimes.

    I really like the new perk system it's versatile the police system is awesome too don't mess with Maxtac lol and when the police chase you there out for blood it's quite comical

    however I felt the games economy is really broken since selling weapons even at level 1 you'd sell for 600 a pop I wasn't even out of Watson "the tutorial" part and at level 8 had 150,000

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  12. It's wild to see the reaction to 2.0 …. I have 947 hours in CYBERPUNK (2021-2023) and the 2.0 patch has been a living nightmare on PC. Buggy, graphical glitches…. and the gameplay fights / skill trees are terrible to me. But… a lot of people like the changes.. Strange

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  13. i do hope down the road they try making another cyberpunk game
    like now cyberpunk is a pretty great game, and taking away what they learned from this one they could probably do waaay better with another chance at a new title

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