Cyberpunk 2077 2.0! Crafting & Upgrading! Everything You Need To know! (New Crafting System)



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In this video I go over the new crafting and upgrading system in Cyberpunk 2077 2.0! Hope you all enjoy the breakdown!

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24 thoughts on “Cyberpunk 2077 2.0! Crafting & Upgrading! Everything You Need To know! (New Crafting System)”

  1. I was lvl 45 when i tried upgrading a weapon for the first time and i didnt even had enough components for a single one. Even after dismembering a lot of legendaries. From a dmg point speaking i dont feel like i need upgrades at all, i still use the supressed overwatch that only has like 100 base dmg, but with all the headshot multipliers it still oneshots most enemies.

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  2. ty for the video! It's a shame that you can't tier-up non-iconics. I really hope they tweak that and let us upgrade everything in the future
    I'm running a specific build around the DB-2 Satara (as the only Tech Shotgun in the game) and having to wait for a 5+/5++ drop is going to be rough

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  3. I play on xbox series X and i have bug i guess, i have my iconic knife and katana on tier 5+ and it shows that i can upgrade both of them for 200 gold components, but their stats doesnt change after all, it still shows they are tier 5+ instead of 5++ and stats are still the same but im still losing 200 components. Im wondering if its only a visual bug or maybe my game is broken 🙁

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  4. But you no longer need to acquire perks to upgrade weapons of higher quality anymore ? Like artisan perk in tech ? Do you still get crafting unlockables like the red netrunner suit etc while progression on crafting? Anyone ?

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  5. Bro thank you..but.. you forgot to go over attachments? How to detach? Can you craft clothing still? Can you detach clothing mods? What are the reqs. Thanks.( wish new update went over new changes in detail LOL)

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  6. The biggest problem I’m having now is with the lack of modularity with Legendary sniper rifles, and the scopes they give you default in the game are ridiculously bad. And the glare in the scopes, especially with the overwatch sniper rifle is so ridiculous, it becomes unusable, and you can’t shoot through walls or containers, while the AI once it has targeted you can shoot through walls and containers!😂 So I reduced the crazy glare levels somewhat with using Reshade to dial down the bloom effects, and I installed a scope mod that allows for better zoom in sniper scopes, but it doesn’t fix the scope problem on Legendary weapons where you can’t swap out the scope or change mods, like the Overwatch, and the Breakthrough, which are the two best rifles in the game. All of these problems become glaringly obvious during your raid of Arasaka Industrial in the Gimme Danger Takemura mission. Here sniping is critical and all of these flaws become glaringly obvious.

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  7. is it me or severance mod is very weak among others? I mean yeah %20 instakill is very good but it only works below %50 hp and if an enemy is below %50 hp you will probably kill it on the next attack. Katanas usually kills in 2 or 3 hits and even adding %20 instakill below %50 doesn't mean anything because that attack will kill anyway.

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  8. So then what exactly is the difference between an iconic or legendary or common weapon? Because if I remember correctly, if I go to sell like a common or uncommon or whatever, it will ask me if I'm sure, just like it does with iconic. Should I sell every weapon I pick up unless it's iconic or I'm using it?

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  9. Thanks for a good explanation.
    I notice that you have the grenade blueprint for, at least, the Ozob's Nose grenade. All of my grenade blueprints disappeared (including Ozob's Nose). I still have a list of grenades I can equip, and Ozob's Nose is on that list. Just no blueprint.
    What's going on with that?

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