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Cyberpunk 2077 NVIDIA DLSS 3.5.10 vs NVIDIA DLSS 3.6.0 image quality comparison at 1440p DLSS Quality mode with Path Tracing and Ultra settings on i7 10700F + RTX 4080
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WATCH NEXT:
○ Cyberpunk 2077 4K, 1440p, 1080p DLSS 3.5 FG + RR – https://youtu.be/N-znT9LiOlU
○ DLSS 3 Frame Generation On vs Off Comparison in 9 Games – https://youtu.be/Ohcrw8brCp4
Full specs:
CPU: Intel Core i7-10700F
GPU: Gigabyte RTX 4080 EAGLE OC 16GB
RAM: 16GB (2×8) DDR4 2933MHz CL15
Motherboard: Asus Prime B460-Plus
SSD: Kingston NV1 1TB NVMe M.2
PSU: be quiet! Pure Power 11 700W
CPU Cooler: be quiet! Dark Rock 4
Case: be quiet! Silent Base 601
#cyberpunk2077 #dlss #rtx4080
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WATCH NEXT:
○ Cyberpunk 2077 4K, 1440p, 1080p DLSS 3.5 FG + RR – https://youtu.be/N-znT9LiOlU
○ DLSS 3 Frame Generation On vs Off Comparison in 9 Games – https://youtu.be/Ohcrw8brCp4
Ehich is better?
Hi, where is the frame generation brother? 🙁
A few words about current situation with the naming schemes for DLSS technologies:
Currently we have:
1. DLSS 3.5.10 Frame Generation (RTX 40 series only)
2. DLSS 3.6.0 Super Resolution (all RTX GPUs)
3. DLSS 3.7.0 Ray Reconstruction (all RTX GPUs)
If you previously thought the DLSS naming was confusing, right now it's even more confusing for most people! Thanks NVIDIA! 😂
Not to mention that there are still a lot of people that think that "DLSS 3.5" is available only on the RTX 40 series 😂
FSR 3.1 wins
Any improvement in image quality?
What's the song?
Better oversharpening. This going to be doomed if the game don't have the sharpening slider though.
i can see its more stable less denoise but thats probly cause its 1440p upscaling when people try to upscale 1080p it still looks horrible