Cyberpunk 2077 | 10 Secret Changes & New Legendary Items Added! (Cyberpunk 2077 Update 1.2)



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Cyberpunk 2077 | 10 Secret Changes & New Legendary Items Added! (Cyberpunk 2077 Update 1.2)
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21 thoughts on “Cyberpunk 2077 | 10 Secret Changes & New Legendary Items Added! (Cyberpunk 2077 Update 1.2)”

  1. Such a huge patch and still are the player power items such as mods: dead eye etc, cyber ware, skills still bugged. This so annoying when building your own character and items/skills are simply bugged!

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  2. I would've loaded up the game if I hadn't heard that they took out kerenzikov hopping. The patch notes showed alot of promise but oh well. I was doing a really fun katana only playthrough where enemies literally couldn't hit me because i was just K hopping right next to them and killing them with 1 of 2 swings. That ninja playstyle is gone now. Thanks CDPR

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  3. The relic is literally created to hold engrams so i can only assume that the dlc will be about engram companions (or assistants)…. maybe not but thats my strongest assumption

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  4. I've been playing on PS4 Slim since the last patch because I scored a new copy of the game for $20, and other than the police thing, I haven't experienced any bugs/glitches. Makes me think things weren't as bad as people've been saying. Or maybe I've been lucky? Anyone else have the same experience as me?

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  5. More stuff but many of the game mechanics flaws are still there, athletics is still almost impossible to increase without using berserk bug which luckily didn't get fixed, only way to reliably increase engineering is using grenades, crafting still goes up too fast, your character level doesn't keep up with it, it is basically always maxed, you gain quickhack components with terminal breaching, but they have very little use, it's like they planned something entirely different for them and so on. I bet (and hope) there will be 1.3 before DLC that fixes those in main game.

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  6. Also, what i really dislike about this game, is the BORING/SIMPLE armor. Let me explain: The only thing armor does is x amount of armor/ mod slots and thats it. There is no uniqness when it comes to armor. No uniq perks, no set bonus. You can really see cd red did very little in making armor feel rewading VS witcher 3 armor.

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  7. The worst thing for me I think is the shallowness of the AI/lack there of for a lot of situations. Really hoping they fix this as soon as possible. Also a transmog feature would be cool, and being able to make your character become almost entirely robotic

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