Cyberpunk 2077 – 10 BEST SIDE QUESTS You Don't Want to Miss



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Cyberpunk 2077 has a lot of side content to dive into but there are a few quests that stand out from the rest. In this video, we’re going to explore the 10 best side quests that you do not want to miss in Cyberpunk 2077. From Rogue AIs to espionage, we’ve got it all covered. So buckle up, grab some iced coffee and let’s dive into the wacky world of Night City.

0:00 Best Side Quests in Cyberpunk 2077
0:23 1) I Don’t Wanna Hear It
3:31 2) Dream On
4:43 3) Dazed and Confused
5:53 4) Don’t Lose Your Mind
6:39 5) Sinnerman / They Won’t Go When I Go
7:44 6) Violence
8:26 7) The Hunt
9:08 8) Riders on the Storm
9:51 9) Run This Town
11:04 10) Chippin’ In
11:57 Conclusion

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25 thoughts on “Cyberpunk 2077 – 10 BEST SIDE QUESTS You Don't Want to Miss”

  1. I recently did the Joshua quest and wow what a rollercoaster of emotions. I was looking for a way for him to not die because I didn't buy the redemption and regret. I thought he was too bummed about not being forgiven by the mother and took that as him wanting all this for his own feelings and sake. It wasnt until I was at the BD studio where I felt like his intentions were true. If he could help even one person with his BD then that was a success. Ended up nailing him myself.

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  2. "I don't wanna hear it" but the whole Blue Moon waifu comment has me wondering if there is a real life following for the fictitious band now, the fact that she has followers among the Animals is scary. J-Pop is scary now. ”Violence" is disconcerting & provoking in the good way. As for ”Dream on” I think Peralez has better accuracy than the average NCPD officer. I'm assuming he hit 3/7 of shots.

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  3. It's not exactly a side-quest, but my favorite in the entire game is The Killing Moon, where you infiltrate the spaceport and fight a horde of NUSA soldiers trying to help Songbird. I didn't like having to shoot Reed though…

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  4. Peralez story arc really mind fucked me, the realization of them being brainwashed, the fact that also that could give them some type of cancerous tumor, the whole shady shit involving private security, maelstrom and a "higher power" the dread that realization it creates when speaking to Elizabeth and how the soundtrack adds up to the dread, simply one of the missions I most enjoyed but at the same time left a really bad taste.
    I also really enjoyed River Ward story arc, all the detective-esque stuff and how you have to match the pieces, easilly one of the most fvcked up stuff of the whole game arriving at that barn and seeing children being force-fed industrial food from pumps made for cows.

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  5. Regarding Sinnerman. I have no problem with executing a murderer, even if he did find God, because in the end, his death will have spread the word of our Lord, and the families of his victims still get justice. Win-win in my book

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  6. Dream On is one of my favourite questlines in gaming. Funnily enough, the detective thriller vibe that felt very unique for that quest was something they absolutely ran with for Phantom Liberty.

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  7. Damn, played all of this. Compared it to "woke" spiderman 2 side quests, really make a lot of difference. Like i want to see cool or dark shit like delamain/River Predator quest and stuff.

    I just writers stop pulling punches

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