CYBERPUNK 2077 1.52 Patch New Update | PS5 Gameplay Performance & Graphics Test!



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CYBERPUNK 2077 1.52 Patch New Update | PS5 Gameplay Performance & Graphics Test!

Cyberpunk 2077 latest new patch 1.52 update is just out now on all platforms. Watch the new patch 1.52 update gameplay recorder in ps5 console. Hope you guys liked it.

Here is the PATCH NOTES of CYBERPUNK 2077 1.52 Update!
Cyberpunk 2077 1.52 patch update Gameplay Changes – Fixed an issue that could cause wrecked cars or multiple Nomad cars to spawn in traffic when driving fast. Cyberpunk 2077 1.52 patch – Fixed an issue where first equip animation could be played repeatedly after recovering a throwing knife. Cyberpunk 2077 1.52 patch – The Laminate-armor Media Ballistic Vest can now be found as loot in Japantown. Fixed an issue where the recon grenade highlighted non-hostile crowd NPCs. Cyberpunk 2077 1.52 patch – Fixed an issue where after using the Take Control quickhack on a device, camera axis were inverted when zoomed in. Cyberpunk 2077 1.52 patch Quests: Player won’t be able to purchase again an apartment makeover they already own anymore. Added the showering interaction to the Nomad Camp. It won’t be possible to hack the Northside apartment before completing Act 1 anymore. Cyberpunk 2077 1.52 patch – Fixed an issue where Open World combat events and some scenes could remain disabled after visiting Afterlife until player fast traveled within Watson. Cyberpunk 2077 1.52 patch – Automatic Love – Walking into a wall in the elevator in Megabuilding H8 will no longer cause instant death. Cyberpunk 2077 1.52 patch – Blistering Love – Fixed an issue where Johnny could despawn if player left the booth before interacting with the projector, blocking progress.

Cyberpunk 2077 1.52 patch – Cyberpsycho Sighting: Demons of War – Fixed an issue where it wasn’t possible to progress past the “Search the area to collect information” objective. Cyberpunk 2077 1.52 patch – Epistrophy – Fixed an issue where the quest could reappear in the Journal instead of being marked as failed after player failed to retrieve any of the cabs. I Fought the Law – Fixed an issue where River could drive out of the market area erratically and push V out of world bounds. Life During Wartime – Fixed an issue where selecting a blue dialogue option twice upon arriving on the crash site blocked progression. Path of Glory – Optional objective “Get dressed” will no longer be incompletable if player collected the clothes before it appeared. Cyberpunk 2077 1.52 patch – The Information – Fixed an issue where the doors to Lizzie’s were closed during the hours they should be open, blocking progression. The Ride – Fixed an issue where Dex’s car was swerving left and right when driving away. With a Little Help from My Friends – Fixed an issue where holocalls and text messages could be blocked if player told Saul about Panam’s plan while the Nomads were driving away

Cyberpunk 2077 1.52 patch – Open World: Fixed an issue where summoned vehicles could be spawned far away from the player. Suicidal Corpos in Corpo Plaza will no longer stand up after the fall. Fixed an issue where an Assault in Progress in Arroyo wasn’t visible on the map, hindering progress in The Jungle achievement. Gig: Goodbye, Night City – Fixed an issue where the quest didn’t trigger after approaching the area. Gig: No Fixers – Fixed an issue where the “Park Iris’ car in the garage” optional objective didn’t complete if player stopped in front of the garage. Gig: Playing for Keeps – Fixed an issue where all the enemies in the casino were set to Friendly. Murk Man Returns Again Once More Forever – Fixed an issue where the Rayfield Caliburn didn’t spawn. Cyberpunk 2077 1.52 patch – UI: Added a quest tag to fixer rewards when they’re first found in the stash. Opening menus while reading a shard will no longer block the game. It won’t be possible to change the position of the marker when a time skip is in progress anymore. Fixed an issue where the loot UI could flicker and change before picking up the item.Fixed an issue where the English text “A Favor for a Friend” would be displayed regardless of the language version instead of the correct quest name for some tracked quests. Cyberpunk 2077 1.52 patch – Visual: Fixed animations and missing or displaced objects in various scenes.

*Full patch notes of cyberpunk 2077 1.52 patch update – https://www.cyberpunk.net/en/news/42203/patch-1-52

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9 thoughts on “CYBERPUNK 2077 1.52 Patch New Update | PS5 Gameplay Performance & Graphics Test!”

  1. it looks like they've scaled back the graphics in favour of stability and frame rate on ray tracing, not much difference in appearance between ray tracing and performance now, less cars and people in places and more texture pop up.

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  2. So havent played tgis game in awhile so i started a new game to find out i cant drive a damn car or any car that i can get can get in them put cant move hopefuly my older save file it dosent do that to

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  3. Engine tech makes a game run but content is what sells the game. They're definitely going to make more CP2077 content, and probably a sequel, after all the time/effort spent on the RedEngine for it. Giving up on this IP makes no business sense. Sequels are so common because the engine and assets are already there, publishers just crank out another new campaign and call it a new entry in the series. Call of Duty is a perfect example of this.

    Cyberpunk was a buggy, but good, game. Basically CDPR wanted a dense open city version of Deus Ex with the refined cover-gunplay of CoD:MW2, the stealth of Splinter Cell (this part was unexpectedly good), action exploration, and all the other secondary elements of an open world game including a real time Sun (object shadows move slowly if you stand still). Oh yeah, and the controls of Mirror's Edge Catalyst. Of course it's gonna be buggy since development only started in 2016. Thinking about making a vid on this.

    To be fair though, Cyberpunk is a way more ambitious piece of software engineering with what they were trying to achieve. And that's something most discussions generally overlooked. Had CDPR upper management not cracked under pressure from investors to release the game 2 years before it was fully polished, it would have met their lofty goals.

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