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I was assigned to neutralise a bunch of enemies plus two Cyberpsychos in Cyberpunk 2077 1.52 with everything set to maximum and DLSS 2.4.3 Quality while running some fixes in the Cyber Engine Tweaks mod. Though it’s patchily optimised still…
Video settings:
Monitor: 0
Vertical Sync: Off
Maximum fps: On, 138
Window Mode: Fullscreen
Resolution: 2560×1440
Graphics settings:
Quick Preset: Custom
Texture Quality: High
Field of View: 90
Film Grain: Off
Chromatic Aberration: Off
Depth of Field: On
Lens Flare: On
Motion Blur: High
Contact Shadows: On
Improved Facial Lighting Geometry: On
Anisotropy: 16
Local Shadow Mesh Quality: High
Local Shadow Quality: High
Cascaded Shadows Range: High
Cascaded Shadows Resolution: High
Distant Shadows Resolution: High
Volumetric Fog Resolution: Ultra
Volumetric Fog Quality: Ultra
Max Dynamic Decals: Ultra
Screen Space Reflections Quality: Psycho
Subsurface Scattering Quality: High
Ambient Occlusion: High
Colour Precision: High
Mirror Quality: High
Level of Detail: High
Ray Tracing: On
Ray Traced Reflections: On
Ray Traced Sun Shadows: On
Ray Traced Local Shadows: On
Ray Traced Lighting: Psycho
DLSS: Quality
DLSS Sharpness: 0,05
Dynamic Resolution Scaling: Off
FidelityFX Super Resolution 1.0: Off
FidelityFX Sharpening: Off
Cyber Engine Tweaks mod is used in this gameplay with the following patches enabled:
AMD SMT Patch
Skip Start Menu
Supress Intro Movies
Disable Vignette
Disable VSync (Windows 7 only)
Fix Minimap Flicker
OBS Studio recording settings:
Type: Custom Output (FFmpeg)
FFmpeg Output Type: Output to File
Container Format: Matroska
Video Bitrate: 221184 kbit/s
Keyframe Interval: 1 frame
Video Encoder: hevc_nvenc
Audio Encoder: pcm_s16le
Audio Encoder Settings: -ar 48000
Colour Format: NV12
Colour Space: Rec.709
Colour Range: Partial
Advanced launch options:
–launcher-skip -skipStartScreen -fullscreen -fpsClamp 138 -skipStartScreen
MSI Afterburner is used to provide statistics for:
1. GPU usage, temperature, core clock, power usage, and video memory usage
2. CPU usage, temperature, core clock, power usage, and system memory usage
3. Framerate
4. Rendering application programming interface (API)
5. Frametime graph in ms
Other remarks:
I run my graphics card at a fixed undervolt/overclock (1920 MHz @ 875 mV) using MSI Afterburner. CPU running at a fixed 4,5 GHz @ 1,225 V in BIOS with every PBO setting disabled. Finally got OBS Studio to detect and successfully record the game using Game Capture, recouping the framerate losses incurred by the intraframe-only FFmpeg recording method. I have also moved the MSI Afterburner on-screen display further down so that it does not obscure health, RAM, level, and sprint indicators on the top left. The game would sometimes drop framerates sporadically accompanied by reduced GPU power usage until it is fixed by opening the map (it was a slideshow there) and then closing it.
My system specifications:
AMD Ryzen 5 5600X 6-core
Deepcool Neptwin V3 2x 120 mm
ASRock X570 Steel Legend
32 GB (2x 16 GB) Corsair Vengeance LPX DDR4-3600 18-22-22-42
GALAX NVIDIA GeForce RTX 3070 LHR METALTOP OC [FG] 8 GB GDDR6
1000 GB Gigabyte AORUS Gen4 M.2 SSD NVMe PCIe 4.0 x4
650 W Seasonic FOCUS GX-650 80 PLUS Gold
Phanteks Eclipse P500A Non-RGB ATX Mid-tower 3x 140 mm Front 1x 140 mm Rear
Philips 275M8/69 27-inch VA 2560×1440 144 Hz FreeSync Premium
Cooler Master Storm Quick Fire XT US 104-key Cherry MX Brown
Razer DeathAdder V2 Optical Switches Focus+ 20000 dpi
#Cyberpunk2077 #Raytracing #RTX3070
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I run my graphics card at a fixed undervolt/overclock (1920 MHz @ 875 mV) using MSI Afterburner. CPU running at a fixed 4,5 GHz @ 1,225 V in BIOS with every PBO setting disabled. Finally got OBS Studio to detect and successfully record the game using Game Capture, recouping the framerate losses incurred by the intraframe-only FFmpeg recording method. I have also moved the MSI Afterburner on-screen display further down so that it does not obscure health, RAM, level, and sprint indicators on the top left. The game would sometimes drop framerates sporadically accompanied by reduced GPU power usage until it is fixed by opening the map (it was a slideshow there) and then closing it.