Cyberpunk 2077 – 1.5 Ray-Traced Local Shadows Comparison



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Cyberpunk 2077 – Local RT Shadows Comparison
Settings maxed out. Scenes in varying DLSS settings in 1440p.

Even with real-time ray tracing still being in its infancy, I believe RT will become more important with current and coming generation hardware, so I created this channel with the intention of covering ray-traced games. There are plenty of channels doing mainly performance comparisons, my intention is to focus on the visual aspect and make the differences more obvious to viewers through my videos.
If you want to see more on ray-traced games in the future, subscribe ! 🔔

Specs:
RTX 3080
Ryzen 7 3700x
32GB RAM

Music:
Karl Casey @ White Bat Audio – From Beneath

#Cyberpunk2077 #raytracing #graphics #comparison #realism #pcgaming #graphicscomparison

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21 thoughts on “Cyberpunk 2077 – 1.5 Ray-Traced Local Shadows Comparison”

  1. i don’t care what people say, this game is amazing and is the best looking game in the market! only thing it needs is better reflections in puddles and not blurry windows

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  2. I think these comparisons and showcases might benefit from being uploaded at 4K, even if capturing footage at 4K isn't feasible. I'm not sure how a clean 1440p capture scales to a 4K video file, but I imagine the output on YouTube would be defined regardless if 4K videos are afforded a higher bitrate.

    In any case, keep up the good work.

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  3. Great video. Shows how important these shadows really are. If you were to choose between rt reflections or rt local shadows (to maintain stable 60fps) which would you choose ?

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