Cyberpunk 2077 1.31 | Great fun, Great bugs



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I was enjoying Cyberpunk again. The frame-rate was pretty good and with a drop to DLSS Balanced it was a good compromise between visuals/performance for a RTX2060… for a while

At 03:21 we start to see some pop in-issues so I drop from Quality to Balanced DLSS.
This gives the GPU some headspace (10-15%) and things seem better.

But then on the left hand side of the screen you start seeing hollow insides of buildings, the image really starts to fall apart. But after a drop here and there I was still happy enough to continue I mean it’s Cyberpunk what do I expect.

But I should’ve known when the buildings started having trouble loading in that something much bigger and buggier was brewing right around the corner…

09:50 – The fun begins

Playing at 1440p
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RTX2060, 16GB DDR4, i7 6700K
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1 thought on “Cyberpunk 2077 1.31 | Great fun, Great bugs”

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