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This is cyberpunk 2077 on the 1.23 patch being benchmarked on my gtx 1060 and my ryzen 5 1600 build. In this video we find out how it runs and does it run any better.
https://www.cyberpunk.net/en/news/38612/patch-1-23
specs :
ASRock AB350 Gaming K4
AMD Ryzen 5 1600 6 core
NVIDIA GeForce GTX 1060 6gb gddr5
16 gb ddr 4 @ 2400
Microsoft Windows 10 64 bit
#Cyberpunk2077 #Cyberpunk2077Patch #GTX1060
source
still processing in HD lol
https://www.cyberpunk.net/en/news/38612/patch-1-23
Patch 1.23 for Cyberpunk 2077 is live!
You can find the list of changes below:
Quests & Open World
Space Oddity
Fixed an issue where the "Open the package" objective could change location.
Gig: Family Matters
Fixed an issue where Juliet's car could disappear on sight after completing the quest.
Fixed a streaming issue in Juliet's house.
Fixed an issue where it wasn't possible to enter Juliet's house if the player didn't meet either of the Attribute requirements.
The Heist
Fixed an issue where Jackie could go through glass.
Fixed an issue preventing some guards from attacking the player.
Fixed an issue where the "Search the Arasaka officer" objective could remain active after fulfilling it.
Fixed an issue where the mech didn't spawn in the lobby.
Fixed an issue where some Arasaka guards could clip through the door.
Fixed an issue where some guards could spawn on player's sight.
Fixed an issue where Arasaka officer's body could be unaccessible, making the player unable to loot the shard and blocking progression.
The Nomad
Removed unnecessary button prompts.
The Hunt
The news segment in the shard from River will now properly play audio.
The Beast in Me
Fixed an issue where progression could be blocked if the player left Claire after the Santo Domingo race too early.
Queen of the Highway
Fixed an issue where the Basilisk could clip through some of the trees.
Down on the Street
Fixed an issue where there were no quest-related dialogue options when talking to Wakako.
Forward to Death
Smoke and dust will no longer flicker when riding the Basilisk.
Gig: Goodbye, Night City
Fixed an issue where progression could get blocked after rescuing Bruce if the player called Delamain.
Path of Glory
Fixed an issue where V could get stuck in the AV if they stood at the landing spot before it arrived.
Gig: No Fixers
Fixed an issue where it wasn't possible to open the door to Dakota's garage at the end of the quest.
Fixed an issue where Iris could teleport instead of walking.
Gig: Getting Warmer…
Fixed an issue where fixer's car could drive straight through the intersection instead of turning right.
Fixed an issue where the prompt to use the coolant on 8ug8ear could still be selected while plugging her out, which could break the animation.
Fixed an issue where it wasn't possible to pick up 8ug8ear.
Fixed an issue where NPCs could spawn underground, blocking progression.
Gig: Many Ways to Skin a Cat
Fixed an issue where notifications from Regina regarding this gig could appear during The Heist.
Fixed an issue where it was possible to connect to the computer after failing the quest by destroying the van, which resulted in player getting stuck.
Fixed an issue where progression could get stuck on the "Go to Revere Courier Services facilities" objective.
Cyberpsycho Sighting: Where the Bodies Hit the Floor
Fixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear.
Cyberpsycho Sighting: On Deaf Ears
Fixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear.
I Fought the Law
Fixed an issue where River wouldn't be present at the meeting spot before entering Red Queen's Race.
Gameplay
Fixed an issue where after killing a NPC and stealing their car, their body could get stuck in the car.
Adam Smasher will no longer receive damage during animations between his attack phases.
Fixed an issue where dropping a NPC's body caused too much destruction.
Cataresist cyberware should now work properly.
Visual
Fixed Johnny's spectral appearance in various quests.
Fixed various issues related to clipping in NPCs' clothes.
Fixed appearance of rocks in the Badlands.
The Pickup
Fixed an issue where one of the Maelstromers was T-posing.
Stability and performance
Numerous crash fixes in animations, UI, scene, physics and gameplay systems.
Memory optimizations and memory management improvements in various systems (reducing the number of crashes).
Various console CPU optimizations.
Memory and I/O improvement leading to fewer instances of NPCs with identical appearances spawning in the same area, and to improved streaming.
PC-specific
Fixed an issue where it wasn't possible to click the upgrade button while playing with 1280×720 resolution.
Fixed an issue where toggling the Windowed and Fullscreen modes with Alt+Enter made the game appear unresponsive.
[Steam] Changing language settings to default will now set it to the language of the Steam client.
A popup message asking to verify integrity of game data will now be displayed when incomplete or corrupted game data is detected.
Game garbage.
Dont even think they will aim toward fully fixing this. I think many forget that this will be a Series, its a new IP like Witcher, There will be a Cyberpunk 2 at some point and they might as well fix their shit then
It looks like ps4 version with lesser texture popping and more stable framerates
How tf you can compare this to BF4? Both are so different. In CP2077 is so much going on under the hood being open world game. It's much more complex.
And no.. i'm not protecting the game. I never cared about it, but such comments are weird.
Any improvement on shadows?
It took 6 months and there are no results. And this game was recommended on 1060… I'm really sad that I bought this. How were they even going to release it in 2020?
This game is past the point of beyond saving imo. It will probably take the same amount of time it takes to develop a brand new game, possibly much much longer.
i've never seen a single car drive through a barrier like that in my game and you get 2 in a row!?!?! the inconsistency between systems is crazy!
7:27 i think your dislikes are actually coming from the fact that you ranted about the electronic components market for 3 minutes when the video is supposed to be about how the game runs on the hardware cdpr says it should be able to run on.
i get it the market sucks, but the point is: cdpr said it should be able to run on your hardware, and it's not running well on your hardware. so maybe don't rant so much and stay focused on what your video title says.
That driving through the guard rails must be a pc exclusive.
It doesn't happen with my PS4 pro.
That's too bad the game is still in this state with the bugs and glitches. And you are right, there are some people who will defend CDPR to the death, I see it all the time elsewhere. I have not picked this up but will see if anything changes in the coming months. I would also be looking for a major price drop (60% to 75% off). I might be waiting for a while. And that's okay, I have a big backlog of games to work through as it is.
After all the backlash it got, I do still think that Cyberpunk 2077 is a hell of a game. It has a "deep and wise" storytelling, the gameplay is great when you get the cybernetic perks, the guns feel great and the world is really detailed and vibrant. It's really hard to argue on it's world since it's one of the most "complete" one we've had in years. In addition to that, people complain about the poor performance they're getting on their machines, but they do often forget that this game is a next gen game, it's the Crysis (2007) of it's generation (without taking DLSS into account). I really enjoyed playing it on my 1080 Ti (even though I'm not getting the performance I'd like out of it, I'm talking 40fps 1440p Ultra) and I'll replay it when I have an RTX 3000 series card to really get the full Ray Traced experience and stuff.
1:35 Glad I'm not the only one who had this glitch when they dropped this patch 2 days ago I think. I'm at the level of thinking that even if they dropped 100GB it won't do shit for this game. This game should've released in 2022 at least since we are at the mid of this year and feels like a beta build Jesus.
This is unacceptable to release this game in a state of an Early Access game when it's done by a massive company that can now go toe to toe with Ubisoft(not that Ubicancer is any better when it come to PC optimization).
modern warfare maxed out on 1060: stable 50 – 60fps
Cyberpunk 2077 on low with 1060: crippling 30 fps
they need to re-do it from the start-to-finish just like how they did original witcher. and for the love of god or fucks sake i don't car stop developing dlcs and fix the god damn game
It looks decent and runs smooth enough. Your rig barely meets the minimum requirements and it doesn't meet recommended. What did you expect, 4k 60fps?
Now try it on high settings and see if there is an improvement!
Its so weird, like another world on your PC cause on mine its a smooth experience. The ramp thing isn't a issue for me and I can run on high (With a 1660 super) with 60 fps only dipping down when in the center and even then its only around 55fps
LOL @ the graphics lol Even crysis 2007 has better graphic than this crappy game. Looks like a 2000 game lol
funny that a 1060 can't run a game that looks and works like APB reloaded (maybe a modded FO4) lol
Tbh ive completed this game and i never really experinced any game breaking glitches, just a few minor bugs… maybe im in the minority.
btw im also running on low settings, 1650ti, Ryzen 5 4600H and 8 gigs of ram, average of 30 fps.