Cyberpunk 2077 1.0 vs Patch 1.5 (Part 2) | AI & Physics Comparison



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34 thoughts on “Cyberpunk 2077 1.0 vs Patch 1.5 (Part 2) | AI & Physics Comparison”

  1. This new 60 gig patch has crashed more times then the patch before. The previous one never crashed on me… cars still quickly spawn, then immediately despawn. Health kit boxes are still floating in the air too.fuck this new update.

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  2. They should make a general peace meter thing. Whenever you're outside doing loud things or smashing stuff with lead pipes for extended periods of time police should start being onto you for disturbing peace. I mean nobody's going to do something at you if you yell at the street once but if you keep yelling people will turn to the police. This should make things even smoothier.

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  3. in like 3 years it might be somewhat decent, but still no way near of what they guaranteed in the trailers and fans expectations. It pretty sad that now they're getting some praise bc npcs now get out their janky animated umbrella when it rains, congrats CDPR you've added something that most open world games have had since gta iv

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  4. From now on, CDPR should learn from their mistake. Don't release unfinished game or rush it. Btw, I'm going to play this game when they completely fix and add more features as they promised. They have a lot more to go.

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  5. Ej, I'm really looking forward to playing the game again with the update, but I cry when I see how terrible my equipment and build have been mutilated 😰😭
    And I really don't know if I can still enjoy the game πŸ˜“πŸ˜“

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  6. I’m gonna wait for version 2.0 laugh out loud. I felt it was awful at lunch, so I waited till the current Gen Series X upgrade. Still not digging it, I’ll try again in another year. Good thing Horizon came out on PS5 today followed by Elder Ring the following week. Keep me going to the sun starts coming out again.

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  7. Nobody else has noticed that now with patch 1.5 they disabled the wind in Night City. Trees, bushes, palm trees are static.

    In version 1.31 the vegetation moved smoothly in the breeze. Now only when one of the extreme weather conditions begins (sandstorm, rain) will it move and undulate again, once the event is over all the vegetation will be static again.

    Right now that visual section is at the level of a PS2 game.

    Bug or Downgrade?

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  8. The grenade explosions still look disappointing in the 1.5 version. They tear out entire street light-posts and send them flying through the air, but people just collapse on the spot, barely rag-dolling or anything substantial. Weak physics. And a gunshot, even from a high caliber pistol, just tears apart light-posts? And the AI is very slow to react. You shoot the smoker and she just stands for a couple of good long seconds, not doing anything, before she takes her weapon out, while her friends are already shooting. At least you can finally retrieve a thrown knife (not being able to do such an obvious and basic thing was massively stupid), but it looks so dumb, sticking out of people's heads and they're alive, still running away or trying to fist-fight you, when they should be…I dunno…dead. This game still needs a LOT of work. Sadly. I was thinking about returning to it, but after watching these videos, it's still not worth it.

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  9. Gamers earlier: "Yo, wtf you made a buggy piece of crap? Nah i refund it"
    Gamers now:

    (Basicaly, getting exited for thing that HAS to be done by release, not by a fucking patch that came year later."

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  10. I still ask myself every time i see something physics related in this game why the fuck did they chose to use Nvidia Physx over Havok or Euphoria??? Like, i havent seen any game that uses Physx with good ragdolls or physics in general

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