Cool Attribute Stealth Skill Tree – Full Breakdown of ALL Perks & Abilities (Cyberpunk 2077 2.0)



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In this video I fully breakdown the cool attribute skill tree! One of the most fun ways to play here in cyberpunk 2077. Hope you all like this, took me quite a bit of time.

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21 thoughts on “Cool Attribute Stealth Skill Tree – Full Breakdown of ALL Perks & Abilities (Cyberpunk 2077 2.0)”

  1. so does the mitigation chance from unexposed always apply when using the immoveable force cyberware or nah? because that one permanently applies effects from shooting behind cover

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  2. You could, you know, name the numbers, like the max distance for Nerves of Thungsten-Steel….So place one was around 37/38m and place 2 was around 36m. So i put a first Guess 35m for max damage bonus?
    Same with the grenade damage increase, what is the number? 50% ? 100% ? As you said, they did not land exactly the same..but you said it was consistant so….how much of a damage increase is Pull?
    Sorry those things triggering me^^ I do appreciate the testing you do.

    I´m actually playing a Cool Build right now and also started with Cool…quite different in the beginning, without Dashes. I tried to use the SOR-22 much (still a little on the weakside…) and pistols, especially non revolvers. Wish SOR had more Headshot damage, which is what i aimed for on my cyberware, still the +25% Damage of Nerves o T.Steel is needed to oneshot still.

    I was suprised how much i liked Tech Pistols with the Cool Build, especially the Kenshins, be it charges, bolt, or even hip firing.

    Run n Gun Movement Speed increase, first it is on top of other and remember focus slow, slows you equal with the enemy, but with RnG you can move now 25% faster relative to the enemy.

    And nice finding out which mitigation chances stack!

    For Skill testing, have you checked the Categorized AIO CommandList ? It has many commands including skills, but haven´t come around testing to see if it needs the previous skills or not or how those would behave with mod which let you "unlock" the skill pathes. You find the list on nexus mod of course, i suggest dark theme, easier on the eyes.

    You ask us what next? Damage calculations! What goes where!
    Also Armor and Armor Penetration, fact or myth (seems only certain enemies and mechanics machines have them).

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  3. Bad game design. Here is a perk, makes you stronger but has a penalty. Here are 3 more perks to remove the penalty we gave you. What? Your not strong enough now because all the enemies leveled with you? Don’t worry, we have a perk for that, but it has a penalty….

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  4. Man!!! I really appreciate this video. I have seen all of you other skill tree breakdowns.
    This skill tree was the most confusing one. Focus, Deadeye and their subperks were just so confusing man!!
    Really informative and great video 🥳

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  5. I am SO GLAD that you did this video! Many of the stats in the game seem hard to test and so I was reluctant to take them. With your video, I'm confident that they work as intended.

    Also, kudos for knowing how to pronounce Integumentary correctly! Everyone else gets it wrong and it makes me nuts!

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  6. go over the netrunning tree because it got MASSIVELY overhauled and people apparently complaining about it being bad when they dont realize how good it actually is and the synergies with smart weapons as well. I swear they made the whole intelligence line of perks pretty well.

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  7. Awesome video as always, a couple of additional things to add on based on my personal experiences playing 2 full playthroughs using some form of crouch build.

    1) Vanishing Act does not seem to work with the Relic node Emergency Cloaking. At least it has never worked for me. The only way I have ever gotten emergency cloaking to work was by manually activating optical camo. Whether it's intended or a bug, I'm not sure.

    2) Serpentine does work, or at least I am 99% sure it does. How I tested it was to gain 5 stacks of Pyro with heat shield(50% mitigation chance), giving me a static total of 80% mitigation chance while crouched with 5 stacks of pyro. The premise is that crouch sprinting should then put me at 100% mitigation chance if serpentine worked. I have some 82% mitigation strength so I basically take negligible dmg whenever I successfully mitigate. I then proceeded to crouch sprint around enemies while getting shot at. I spent a stupendous amount of time doing this and didn't seem to take a single hit of full dmg. Thus I'm concluding it works.

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  8. I know from the start that the way I play stealth is so wrong because I never crouch, but your breakdown actually helped me realize that what I was doing wrong wasn't that bad 🤣. Thanks, man, great content!

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