Comparing Police in 1.63 to 2.0 (Cyberpunk 2077)



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Comparing the police, vehicular combat, AVs in 1.63 to 2.0 and Phantom Liberty Footage.
I’m looking forward to playing 2.0 and PL!

Sources:
Build Planner https://www.cyberpunk.net/en/build-planner?a=33333&b=&r=&i=&t=&c=&e=
https://www.youtube.com/watch?v=eUTDCxt74iY
https://www.youtube.com/watch?v=reABCMNGM3w
https://www.youtube.com/watch?v=LhwP2hqMJK0
https://www.youtube.com/watch?v=zBrkG3aeWCc&t

source

20 thoughts on “Comparing Police in 1.63 to 2.0 (Cyberpunk 2077)”

  1. I have no idea how it will be in the final release, but I always hoped that if vehicle combat was re-implemented that it would be through a chop-shop system, so that like ripper-docs, V could purchase from an assortment of all new vehicle hardware & cybeware, like lasers, laser guided rockets, machine guns, stealth tech, along with all new cyberware in general that is themed around vehicles, like speed boots, cyberware enhanced braking, city defense turret quick hacks, delamain back-up, and all new Gigs centered around police warfare, as in police from different districts being manipulated by a mole that is trying to provoke an all out district war resulting in marshal law.

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  2. @One Dragon If I'm not mistaken, on Quest Director Paweł Sasko's private stream, a question was asked whether MaxTac soldiers can be injured while they are still in the AV and the answer was: "I'm not sure, but I think so."

    In addition, someone said that too much time passed between the arrival of the AV and the arrival of the MaxTac soldiers, and the answer was that the recorded gameplay was from an earlier build of the game and that they were aware of it and would try to improve it.

    Good job One Dragon, please do more videos 😉

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