Can I Beat Cyberpunk 2077's Very Hard Difficulty with Only Quickhacks?! | Cyberpunk Challenge Run!!



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Hello there you Beautiful people my name is Willow and today we are going to find out if I can beat Cyberpunk 2077’s Very Hard Difficulty with Only Quickhacks! It’s a fun run so make sure to like and subscribe for more just like it!

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45 thoughts on “Can I Beat Cyberpunk 2077's Very Hard Difficulty with Only Quickhacks?! | Cyberpunk Challenge Run!!”

  1. I did a quickhack playthrough and legendary ping is amazing, lets you take control of cameras and objects through walls.

    also during adam smasher fight there are various turrets around the arena that you can deploy then make fight for you

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  2. Those 10,000 views really surprised me, this is some real high quality content and it really is a shame there are so many underrated, undiscovered gems like this lying around with no just recognition

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  3. I'd like to see a run in which you take on hard difficulty in Cyberpunk with an arsenal of Smart weaponry (excluding only Skippy, because you could beat the whole run using him alone.)
    I've never had enough time to make to make a new character besides my three playthroughs of each background choice. Sadly, I didn't use Smart guns on any of them.

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  4. Also, during the part where you & Jackie are hiding beside the data racks behind the screen…Goro was actively trying to scan for enemies but does not finish due to being instructed to leave with Adam Smasher.

    Adam Smasher however has eye implants that auto-highlight bodies… So he actually DOES know you and Jackie are there. My theory is… Adam Smasher really wants to be actively killing & destroying things but we find out during the story he was recently promoted to Head of Security… this means he has ultimately became a babysitter of all of the Arasaka Security members. Anyways, he knows that whatever you & Jackie are up to will likely lead to the Arasakas unleashing/needing him. He is literally allowing people to get past the security in hopes that he will be able to chase you later on.

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  5. First of your videos I've ever seen, it's a shame you didn't take the Quickhack character into Dogtown. There's a lot there for Netrunners. (I was running a Sandi melee build when I first went into the DLC, that was a MISTAKE!)

    Anyway, I really enjoyed the video. You summed it up well and seemed to really have a good time. I barely noticed the time go by, despite the fact it was just shy of two hours. Excellent video, thank you!

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  6. I’m pretty sure the only time this game takes control away from the player is during the Johnny scenes which is literally the point … and I guess maybe the car chase sequences also, but almost all of those take place very early in the game

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  7. The loot goblin in me is a little upset you didn't snatch Yorinobu's threads that are scattered around his apartment or go up to the AV to swipe Saburo's unique katana, but this was a fun challenge run and I look forward to seeing more!

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  8. Hey Willow,

    Your netrunner build is only scratching the surface, and can be further refined if need be.

    First, there is a piece of cyberware that gives a bonus critical to quickhacks the further you are away from your target. For a long range, stealth netrunner build, it's crucial. You can, quickhack from a zip code away. It is possible.

    Second, there is an exploit that allows you to boost your RAM using the second heart/biomonitor exploit(Overclock, but with Turbo and Nitrous Oxide), and that can further be refined, butI'll let you look up how on your own. The entire end result is you using it, and with practice, in seconds, every enemy is down. Many times I have just walked into an area and done what I needed to do, and left without any incidennt against me.

    Third, it's entirely possible to do an almost pascifist run as a stealth netrunner, as one of the strongest quickhacks, only knocks out enemies, but doesn't kill them.

    Comboing your quickhack chain is the best. Last quickhack you pick is the first in your quickhack chain, etc. This will help with structured combos, and is a quality of life help. It will help you destroy, or knockout entire bases in milliseconds, compared to minutes with unstructured chains. Less fumbling around. I typically have Ping as my first, as its my most used, followed by starting stealth quickhacks, then the more overt and damaging quickhacks are last as a measured response just in case, but since I have a stealth combo that knocks out out most bases, I rarely use lethal quickhacks outside of boss fights, and even then, with the amount of QH, quickhack, bonuses applied, its seconds to a minhte for those.

    The sniper rifle, Overwatch, that Pan Am gives you is very unique as it is the only sniper rifle with a suppressor, but can also be incorporated easily into a stealth, long range netrunner build. While I still only use the Hellhound armored SUV/MATV thingy(love it), there are times I find a massive area that I cant exactly drive into, and that were this rifle comes into play. It helps to keep options open.

    Finally, access points are slept on by aspiring netrunners. Start early, start often, hack all the access points that you can, and strive for getting everything. It is not only the easiest way to level, but it is the best way to get quickhacks, but more importantly, crafting components which are almost cost prohibitive, but needed to create the ultimate quickhacks. Recycling quickhacks you dont need is also better than selling, as the money you get back is pitiful in comparison to what it is sold for, and the crafting components are better used by yourself in the long run.

    Hope this helps, bye. 👋👋

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  9. Nice run, cp2077 it's a great game. I would love to see more. There are a lot of challenges to do, but I would love to see you go through Phantom Liberty with no challenge in kind just plain fun keep up the good work willow ❤❤

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