Broken Cyberware Fixed? Patch 1.2 Update! (Cyberpunk 2077)



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

In this video I go over the cyberware that was not working properly before patch 1.2. Hope you all enjoy this one!

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16 thoughts on “Broken Cyberware Fixed? Patch 1.2 Update! (Cyberpunk 2077)”

  1. I believe Evasion only "triggers" while you move and use the dodge mechanic and/or while time is slowed. In the Annihilation tree the Mongoose perk also grants an additional 25% Evasion while reloading. Might want to look into that.

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  2. Really feels like at this point all mods, perks cyberware should be working, after this long and “big” update it’s kind of a joke, I want to come back and replay it but seems like it’s still just a broken shell of a game

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  3. They fixed the OP tranq missle (which is bothersome because I liked being OP xD) but not these things? Ah come on… well I guess we'll take whatever we can get when we get it.

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  4. Thanks for the video and the efforts! Sad that so many core game features are still broken/ unfinished even after the 1.2 patch, guess it's still not the time to properly experience this game yet 🙁

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  5. Everytime i play GTA and RDR2, it reminds me of how good Rockstar is with the open world games! I was so fucking hyped for cyberpunk before release but the disappointment it gave was unreal! The open world of Cyberpunk is Lacklustre. They tried to do and implement so many new things (which i enjoyed and really appreciate) , but totally fucked up the basics of an open world game(especially AI). I presonally tried the 1.2 patch on my PC and there are still bugs and glitches, but much better than the launch state. I will give this game 6 more months and will grind it to 100%. Hope they keep on improving it.

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