BIG KEANU – Cyberpunk 2077

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39 thoughts on “BIG KEANU – Cyberpunk 2077”

  1. I can't honestly tell if this is something that should be fixed or not. The perspective problem is caused by getting too close to him in such a way that Keanu should be closer to Adum than his sword is but they didn't account for that so the only logical explanation becomes a massive Keanu. I don't know how or if other games have solved this problem

  2. For those that have no idea what's happening: in first person games the arms and gun are often not a physical part of the scene and rather "projected" on top of everything. Normally it looks good… until you get REALLY close to certain objects.


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