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In this video I will be going over two perks in the intelligence attribute that are half working. They require other perks to work, even though the description does not state it.
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Cyberbug 2.0 has been bugged asf to me
Hey zkarmaa thanks a million for taking the time and effort to get deep into the science of this game. Something many of us don’t have the time or patience to do. Cyberpunk is a very nuanced and deep game and without videos like yours we would get many things wrong or miss out on critical information. Keep up the great work.
Nice testing!
So would this conclusion, as Rule of Thump be correct for those two skills:
1. They only work on Queues.
2. The Last Quickhack (Last as at the end, and not, the 4th) is not affacted?
Repetition of the Findings in such a condense way at the end of a chapter or the video would be nice (if possible). Due the nature of showing the testing process, it´s hard to lose track for a momentm there are a lot of new skills etc. to follow.
Thanks again for your testing and sharing!
Make sure to submit these as bug reports to CDPR. I hope they address this in the next patch, either by fixing the perks or adjusting the descriptions!
I personally hope they fix the perks. It feels like Overclock-focused builds are the only way to make netrunning viable.
So, let me see if I got this.
Speculation: Must use a quickhack queue for this to work. RAM refunded does not include the RAM value of the last quickhack in a queue in the 25% calculation.
Recirculation: Must use a quickhack queue for this to work. RAM refunded does not include the RAM value of the last quickhack in a queue in the 50% calculation.
It's so weird when the last hack doesn't count for these perks. It'd make sense if the target died as the hack was being cast, but I fail to see the logic on how it currently works. Sounds too specific to be a bug, maybe they made a typo or something in the code lol.
All of that just to get that ram back and not even let cyber psychosis run it's course because you'll miss out on getting some of your RAM back. When you just could have obliterated them with a tech shotgun or something in far less time and far less ram. I love this game but it also confuses the hell out of me.
just subbed. eye have seen a couple of your vids b4 in the que…great voice and meter of speach…buth this vid…d@?,…AMAZING.
eye thought myself to be the only person who saw these things…but you took that complication, and made it sane…
eye use all these skillz, and thought the same things. The way you put the math down in testing
is an intense feeling for me.
amen brother, continue preaching and speaking…about what eye feel as the best part of a game.
How do the numbers#skillz#feels work.
[had to have 3…it is a rule] lol
thank you for all that you do for us,
Zavrax the Majestic Mage
aka Logun Hunter
aka Your New Fan
Really helpful video thanks,
I have a question. Do you have any idea how the Shadowrunner perk is suppose to work? Because this perk has had absolutely no effect on my gameplay. Not sure if it's bugged aswell?
Someone should do some research about certain cyberware too. Does the visual cortex support implant increase the crit chance of thrown weapons? What if you have a bioconductor? Will it affect your quick hack's crit chance?
Thank you,👍👍👍
Counter-a-hack from the left tree also seems to be bugged as in it states I should be able to hack enemy netrunner through walls if they detect me but I can't. I can have that orange line coming from them to me and I can see their outline but I can't hack through walls.
Shadowrunner is also potentially bugged. It states -100% trace after takedown but killing enemies with weapons or hacks do not do anything. Sneaking behind for an actual takedown also does not work for me
For the first one I think you need to neutralize an enemy with a weapon
interesting. It's no wonder I'm getting the feeling I get no RAM returns while Im doing my XP farming, my build is basically a Smart NetGunner
This game is still a buggy mess. Cars, NPC’s, visual bugs, perk bugs, and many others.
Trying a knives build but I keep running into the issue where my thrown knife hits the edge of the cover I'm behind even though I have a clear line of sight on the shot on my screen, or the knife fails to hit because it hits a piece of terrain near the enemy that isn't anywhere near my reticle or flight path. ex; NPC will be kneeling beside a vehicle over a body and I'll be directly behind them, throw my knife centermass and it will stop at the front grill as if it somehow invisibly extended out to provide cover.
The last patch broke a lot of skills and perks. Over half of the passive skills you get from "Headhunter", "Netrunner" and such aren't working anymore.
Nothing in this 2.0 work as intended xD
since we are on the topic of bugs im having it where any of the iconics you have to craft do not show up in vs stash. idk how to submut a report
@zKarmaa
You just earned a new sub, I just realised that I keep watching CP2077 shit on da tube but you're pretty much THE GUY who wheels out the exact stats, and you even have formulae.
That alone deserves a sub cous .. GOOD JOB brah!!
Thanks for all your hard work choom
I think it works when your not in overclock mode as overclock used health instead of ram
A big shout out to those scavs for being our lab rats
Also cyberware shards don't drop anymore for some people.
Patch 2.01 broke ALL? Perks/skills. Nothing is working as it should anymore. As far as I am aware, ALL the headhunter "Skills" you get every 5 levels dont work anymore. Im sure its the same with all the others too
I really dont know how CDPR can manage to fucking break their own perks so consistently, its fucking annoying
To me this looks like:
1. Dev did not test gameplay mechanics in-game.
2. Dev is not communicating with QA other than trough jiras.