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Hello Dear Viewers 😀
Today, with a gameplay video with the RTX 4070Ti showing you how Cyberpunk 2077 Patch 2.0 runs with Rasterization, Ray Tracing, Path Tracing and while using DLSS 3.5, Frame Generation and even DLSS Ray Reconstruction.
00:00 – AMD FSR3, Fluid Motion & Zero Games…
02:42 – Rasterization vs Ray Tracing vs Path Tracing – Inside
08:54 – Rasterization vs Ray Tracing vs Path Tracing – Outside
11:25 – Path Tracing Noise & DLSS Ray Reconstruction issues
13:45 – Rasterization vs Ray Tracing vs Path Tracing – Night Time
16:21 – Cyberpunk: Phantom Liberty Patch 2.0 Gameplay
22:28 – Conclusion
22:57 – Channel Members
23:18 – More Videos
Hope you enjoy the video. Comment with your thoughts about it. Don’t forget to hit like, subscribe and share the video if you can.
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AMD AM4 PC USED for CPU testing:
CPU Cooler: Mars Gaming ML360
MB: Asus X570 Strix-F
RAM: 2 x 8GB – Patriot Viper 4400Mhz CL19 (3600MHz CL16)
SSD (Nvme): 500GB + 1TB
PSU: BitFenix Whisper 650W+ Gold
CASE: Bitfenix Nova Mesh SE TG
INTEL 10/11th Gen PC USED for CPU testing:
CPU Cooler: Artic Freezer Penta 33
MB: MSI Z490 Tomahawk
RAM: 2 x 8GB – Patriot Viper 4400Mhz CL19 (3200 MHz CL14)
SSD: Kingston V300 120Gb
HDD: Seagate Barracuda 2Tb 7200 rpm
PSU: Seasonic SIII 650W Bronze
CASE: Aerocool One Frost Edition
INTEL 12th Gen PC USED for CPU testing:
CPU Cooler: Mars Gaming ML360
MB: Gigabyte Z690 Aorus ELITE (DDR4)
RAM: 2 x 8GB – Patriot Viper 4400Mhz CL19 (3600 MHz CL16)
SSD: 240GB
SSD (Nvme): 500GB
HDD: Seagate Barracuda 2TB 7200 rpm
PSU: Aerocool X-Strike 800W 80+ Silver Semi Modular
CASE: Phanteks P400A White
AMD AM5 PC USED for CPU testing:
CPU Cooler: Enermax Aquafusion 360
MB: Asrock B650E Taichi
RAM: 2 x 16GB – Flare X5 6000MHz CL32 (6000 MHz CL30)
SSD (Nvme): 1TB
PSU: Enermax Revolution D.F.X 1050W (80+ Gold)
CASE: Enermax StarryKnight SK30
My Main PC (used for GPU testing):
CPU: AMD Ryzen 7 7700X (5.4GHz Static Overclock)
CPU Cooler: Noctua NH-D15S
MB: MSI X670E Carbon Wifi
RAM: 2 x 16GB – Flare X5 6000MHz CL32 (6000 MHz CL30)
SSD (Nvme): 500GB + 2TB + 2TB + 4TB
PSU: Corsair RM750X (White) 750W 80+ Gold
CASE: Thermaltake View 51 TG
#AMDDrivers #dlss3 #cyberpunk2077
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Edit: In game quality doesn't look blurry at all by the way, it looks this way because the recording compresses the image, and then Youtube compresses it again. Ans by the way, my amd cards record wirh much better quality than this 4070ti with the same 50mbps….
Well, it is sad to see AMD struggling so much to reach out to a technology that would be the ice on the top of the cake for AMD users. The point is simple… With an RTX 4070Ti you CAN play Cyberpunk 2077 with PATH tracing using DLSS 3.5 Balanced Mode and Frame Generation while still lookingpretty decent! Even using 1440P UW, while even with FSR, the RX 7900 XTX would suffer to delivers 40 average FPS at the same resolution while looking worse. AMD needs to step up with FSR3 UPSCALING and Frame generation already… it's about time….
This is kinda making me regret my 7800 XT purchase..
Do you think last gen AMD GPUS (6000 series) will get HYPR-RX features such as Anti-lag+ etc? As from what I know they're 7000 series exclusive at the moment
Hello, Anti-lag+ and hyper-rx Does it work for rx570 ?
cyberpunk 2.0 looks way way worst than 1.63 at least on my 7900 xtx set up, lights are not so good looking anymore and there is a lot of ghosting all around and blurry pixels
Great video
Yeah they caught a break with starfield. Maybe if they fix their trash drivers. I'd love some good competition to shitty Nvidia
LOOOOOOLLL RTX is because the NVIDIA cards are so weak that they need to implement fake FPS to fake that they are great……LOOOOOL…..
With path tracing its similar to battlefield 3
path tracing a.k.a ray tracing overdrive is incredible. it makes the game looks kike a new game plus that massive changes in 2.0. it looks like it just got released properly. 😂
what app are you using to see fps, temp, usage etc.? its very aesthetic
21:9 aspect ratio??!
An instant like from me, no question asked
Cant catch a break but who is to blame for that? Also they used to be known for price/performance BUT they tried so so so so so hard to pivot from that to being the "next most premium brand" in the GPU market. They have been following Nvidia's lead in pricing.
So many reviewers dont' talk about the gameplay experience with these features on, but instead ignore them and put up raster graphs between cards – this is much more useful information.
4:48 those dark elongated car shadows in these are only from indirect lighting, even something like UE5 lumen can't simulate that, this can only be possible on path tracing, so raster+ray tracing is useless better use only raster for fps or path tracing for graphics, hope devs realize that..
it seems like that the future of raytracing is guessing with ai as much as possible since its way too much load for gpus even for next 10 years
The textures suffered due to only having 12gb of vram.
how much frames are generated between every render?
Ancient do you know some issue with the latest driver on AMD cards? cuz i use it on my rx 6950 xt and i can't put a youtube video full screen cuz' it's frozen out , and my pc also restarting since i did that update.
This is healthy competition IMO lol
much more
Can last gen GPUs like RTX 4090 & AMD 7900xtx run simultaneously on the same PC ?
Ray tracing should of been path tracing to begin with, path tracing is the actual ray tracing
The game is still buggy as hell and is terribly blurry
I wonder who's in their right mind would turn path tracing on with DLSS on a 4070 for that insane amount of GHOSTING. Current GPUs are not capable of path tracing with high fps yet and I wouldn't sacrifice fps for ray tracing and GHOSTING.
Ayy a video in ultrawide.
Doesn't matter.
We are good with AMD, Ngreedia can pound sand and in Fabio we trust.
you go amd you miss all the features, you go nvidia you have tiny memory or tiny memory bus; you go intel, you have an unreliable card until they have had time to work on their drivers more. I do like that rsr runs on almost any game though; can't lose there.
fantastic sure. This is the future. Fsr 3.0 will not be better for sure. The only problem now, it's u need budget to buy a gpu able to make theese feuatures
path tracing looks shit
are you kidding me? you know those lights are way too much compared to real life if you go to the garage and look at the sunlight. it is way to unrealistic. better to compare it in real life my friend. ray tracing does not look real at all. the physics are all too unreal. you should go out more my friend.
Hey seems like that there's a way to activate RR without overdrive. Could you compare it with this setting (RR+RT ultra)? I really liked the way you compared.
Hello guys. I came to talk abit of my experience here on this new 2.0 version of Cyberpunk 2077.
I passed alot of hours testing on my RTX 4080 with an i7 13700k 64G RAM DDR5 6000.
This new PathTracing with RR have some things I need to talk about.
I passed alot time yesterday ticking the option ON and OFF, changing from Ultra RT to PT… then RT… PT… RT… PT… omg lol… I was getting crazy…
Alot of hours on this features, ticking ON ticking OFF.
I was on several places checking the reflections of the game, lightnings, shadows, the NPC faces their moviments and hands, the trees, objects, things at distance, etc etc…
And my conclusion was: PathTracing is nice looking… but… just for reflections and the shadows are very good and ambient occlusion more real.
But… on other hand we have same real problems… yeah… alot of ghosting, oily paiting felling specially on NPCs faces, hands and their moviments are strange like double or triple the outlines of the faces, lips, eyes, everything, all seems a mess. Also have artefacts and halos and some things, on distance some objects and NPCs the details are not right.
Right now, I'm staying on RT Ultra, really, I can't play with PT like that, at least the CD Projekt RED fixes this feature or at least minimize the problem of PT+RR.
On RT Ultra all NPCs seems more detailed and clean, still have good looking scenarios, no crazy ghostings and oily paiting, I have more FPS, the shadows and reflections are not as good as PT but its the trade off and I prefer like that.
P.S.: I only had to remove the BLOOM from the game (a command line on a file at game paste location, check on internet if you are interested), because on some scenarios on shinny things and on cars, have a bug with DLSS active, doing some wierd flickering lightings, disabling BLOOM fixes that.
I also changed the DLSS file from 3.1.1 on the game paste to the 3.5 (fixes some shimmering on game)
Hope this helps you guys to decide, what to do if you are on same boat. Cheers!!!
I'm so glad I switched back to Nvidia after having spent two years with a 6900 xt. AMD is always way 2 late to the party and when they deliver, it's by far not as good as what nvidia has pushed out a year ago or more. Yes, I'm starring at FSR 1 and 2, wasted so much time waiting for FSR1 just to find out it's absolute garbage. Same with FSR2, I could've already had fun back then if I had just spent 100-200 bucks more to get an nvidia gpu instead of waiting 2-3 years just to get disappointed and left out by the stuff amd delivers.
The video wasn't boring at all. Very informative and interesting to hear your experience and opinion on ray tracing vs path tracing and dlss 3.5
I think we will be able to mod fsr into any game hopefully
Yep time to ditch my 6950 lol. I'm going team green on my next purchase. Shit I kind of what to do that tomorrow haha
Path tracing is the present and future of gaming. Once you experience it, there is no going back.
Path tracing is way more noticeable during night time in outdoor areas.
rip amd. amd is dead ! muhahahahahhaahha
Turning off the HUD for this would have made the differences even more pronounced.