AMD just can't catch a break… Cyberpunk 2077 2.0 – DLSS 3.5, FrameGen & Path Tracing



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Hello Dear Viewers 😀

Today, with a gameplay video with the RTX 4070Ti showing you how Cyberpunk 2077 Patch 2.0 runs with Rasterization, Ray Tracing, Path Tracing and while using DLSS 3.5, Frame Generation and even DLSS Ray Reconstruction.

00:00 – AMD FSR3, Fluid Motion & Zero Games…

02:42 – Rasterization vs Ray Tracing vs Path Tracing – Inside
08:54 – Rasterization vs Ray Tracing vs Path Tracing – Outside
11:25 – Path Tracing Noise & DLSS Ray Reconstruction issues
13:45 – Rasterization vs Ray Tracing vs Path Tracing – Night Time
16:21 – Cyberpunk: Phantom Liberty Patch 2.0 Gameplay

22:28 – Conclusion
22:57 – Channel Members
23:18 – More Videos

Hope you enjoy the video. Comment with your thoughts about it. Don’t forget to hit like, subscribe and share the video if you can.

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AMD AM4 PC USED for CPU testing:

CPU Cooler: Mars Gaming ML360
MB: Asus X570 Strix-F
RAM: 2 x 8GB – Patriot Viper 4400Mhz CL19 (3600MHz CL16)
SSD (Nvme): 500GB + 1TB
PSU: BitFenix Whisper 650W+ Gold
CASE: Bitfenix Nova Mesh SE TG

INTEL 10/11th Gen PC USED for CPU testing:

CPU Cooler: Artic Freezer Penta 33
MB: MSI Z490 Tomahawk
RAM: 2 x 8GB – Patriot Viper 4400Mhz CL19 (3200 MHz CL14)
SSD: Kingston V300 120Gb
HDD: Seagate Barracuda 2Tb 7200 rpm
PSU: Seasonic SIII 650W Bronze
CASE: Aerocool One Frost Edition

INTEL 12th Gen PC USED for CPU testing:

CPU Cooler: Mars Gaming ML360
MB: Gigabyte Z690 Aorus ELITE (DDR4)
RAM: 2 x 8GB – Patriot Viper 4400Mhz CL19 (3600 MHz CL16)
SSD: 240GB
SSD (Nvme): 500GB
HDD: Seagate Barracuda 2TB 7200 rpm
PSU: Aerocool X-Strike 800W 80+ Silver Semi Modular
CASE: Phanteks P400A White

AMD AM5 PC USED for CPU testing:

CPU Cooler: Enermax Aquafusion 360
MB: Asrock B650E Taichi
RAM: 2 x 16GB – Flare X5 6000MHz CL32 (6000 MHz CL30)
SSD (Nvme): 1TB
PSU: Enermax Revolution D.F.X 1050W (80+ Gold)
CASE: Enermax StarryKnight SK30

My Main PC (used for GPU testing):

CPU: AMD Ryzen 7 7700X (5.4GHz Static Overclock)
CPU Cooler: Noctua NH-D15S
MB: MSI X670E Carbon Wifi
RAM: 2 x 16GB – Flare X5 6000MHz CL32 (6000 MHz CL30)
SSD (Nvme): 500GB + 2TB + 2TB + 4TB
PSU: Corsair RM750X (White) 750W 80+ Gold
CASE: Thermaltake View 51 TG

#AMDDrivers #dlss3 #cyberpunk2077

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41 thoughts on “AMD just can't catch a break… Cyberpunk 2077 2.0 – DLSS 3.5, FrameGen & Path Tracing”

  1. Edit: In game quality doesn't look blurry at all by the way, it looks this way because the recording compresses the image, and then Youtube compresses it again. Ans by the way, my amd cards record wirh much better quality than this 4070ti with the same 50mbps….

    Well, it is sad to see AMD struggling so much to reach out to a technology that would be the ice on the top of the cake for AMD users. The point is simple… With an RTX 4070Ti you CAN play Cyberpunk 2077 with PATH tracing using DLSS 3.5 Balanced Mode and Frame Generation while still lookingpretty decent! Even using 1440P UW, while even with FSR, the RX 7900 XTX would suffer to delivers 40 average FPS at the same resolution while looking worse. AMD needs to step up with FSR3 UPSCALING and Frame generation already… it's about time….

    Reply
  2. cyberpunk 2.0 looks way way worst than 1.63 at least on my 7900 xtx set up, lights are not so good looking anymore and there is a lot of ghosting all around and blurry pixels

    Reply
  3. path tracing a.k.a ray tracing overdrive is incredible. it makes the game looks kike a new game plus that massive changes in 2.0. it looks like it just got released properly. 😂

    Reply
  4. Cant catch a break but who is to blame for that? Also they used to be known for price/performance BUT they tried so so so so so hard to pivot from that to being the "next most premium brand" in the GPU market. They have been following Nvidia's lead in pricing.

    Reply
  5. So many reviewers dont' talk about the gameplay experience with these features on, but instead ignore them and put up raster graphs between cards – this is much more useful information.

    Reply
  6. 4:48 those dark elongated car shadows in these are only from indirect lighting, even something like UE5 lumen can't simulate that, this can only be possible on path tracing, so raster+ray tracing is useless better use only raster for fps or path tracing for graphics, hope devs realize that..

    Reply
  7. Ancient do you know some issue with the latest driver on AMD cards? cuz i use it on my rx 6950 xt and i can't put a youtube video full screen cuz' it's frozen out , and my pc also restarting since i did that update.

    Reply
  8. I wonder who's in their right mind would turn path tracing on with DLSS on a 4070 for that insane amount of GHOSTING. Current GPUs are not capable of path tracing with high fps yet and I wouldn't sacrifice fps for ray tracing and GHOSTING.

    Reply
  9. you go amd you miss all the features, you go nvidia you have tiny memory or tiny memory bus; you go intel, you have an unreliable card until they have had time to work on their drivers more. I do like that rsr runs on almost any game though; can't lose there.

    Reply
  10. are you kidding me? you know those lights are way too much compared to real life if you go to the garage and look at the sunlight. it is way to unrealistic. better to compare it in real life my friend. ray tracing does not look real at all. the physics are all too unreal. you should go out more my friend.

    Reply
  11. Hello guys. I came to talk abit of my experience here on this new 2.0 version of Cyberpunk 2077.
    I passed alot of hours testing on my RTX 4080 with an i7 13700k 64G RAM DDR5 6000.
    This new PathTracing with RR have some things I need to talk about.
    I passed alot time yesterday ticking the option ON and OFF, changing from Ultra RT to PT… then RT… PT… RT… PT… omg lol… I was getting crazy…
    Alot of hours on this features, ticking ON ticking OFF.
    I was on several places checking the reflections of the game, lightnings, shadows, the NPC faces their moviments and hands, the trees, objects, things at distance, etc etc…
    And my conclusion was: PathTracing is nice looking… but… just for reflections and the shadows are very good and ambient occlusion more real.
    But… on other hand we have same real problems… yeah… alot of ghosting, oily paiting felling specially on NPCs faces, hands and their moviments are strange like double or triple the outlines of the faces, lips, eyes, everything, all seems a mess. Also have artefacts and halos and some things, on distance some objects and NPCs the details are not right.
    Right now, I'm staying on RT Ultra, really, I can't play with PT like that, at least the CD Projekt RED fixes this feature or at least minimize the problem of PT+RR.
    On RT Ultra all NPCs seems more detailed and clean, still have good looking scenarios, no crazy ghostings and oily paiting, I have more FPS, the shadows and reflections are not as good as PT but its the trade off and I prefer like that.
    P.S.: I only had to remove the BLOOM from the game (a command line on a file at game paste location, check on internet if you are interested), because on some scenarios on shinny things and on cars, have a bug with DLSS active, doing some wierd flickering lightings, disabling BLOOM fixes that.
    I also changed the DLSS file from 3.1.1 on the game paste to the 3.5 (fixes some shimmering on game)
    Hope this helps you guys to decide, what to do if you are on same boat. Cheers!!!

    Reply
  12. I'm so glad I switched back to Nvidia after having spent two years with a 6900 xt. AMD is always way 2 late to the party and when they deliver, it's by far not as good as what nvidia has pushed out a year ago or more. Yes, I'm starring at FSR 1 and 2, wasted so much time waiting for FSR1 just to find out it's absolute garbage. Same with FSR2, I could've already had fun back then if I had just spent 100-200 bucks more to get an nvidia gpu instead of waiting 2-3 years just to get disappointed and left out by the stuff amd delivers.

    Reply

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