All SMGs Ranked Worst to Best in Cyberpunk 2077



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The fastest firing weapons in Cyberpunk 2077. SMGs can be one of the most lucrative weapon types in this game, offering a vast and versatile variety of different models. From the enflaming Fenrir, to the insane Yinglong which makes you a storm wizard, CDPR did an awesome job in making SMGs one of the most fun weapon types for Cyberpunk!

In this video I attempt to break down and rank all 12 SMGs from worst to best, in order to determine which are better for varying playthroughs. This list is of course my opinion, and I’m more than happy to hear how everybody elses differ from mine. But whether you agree with me or not, I hope this video provides you with a decent overview on this games Submachine Guns, and you learn a thing or two along the way…

You can check out more of my cyberpunk content on the channel. I’d specifically recommend my Pistols Ranked video, if you’re after the widest range of compact guns in Night City. (24 to be exact!) https://youtu.be/E6ZOqq341Kg

Alternatively, if you’re wanting to lean more into netrunning, here’s my overview and ranking for all Quickhacks in the game: https://youtu.be/brFKGlqgh80

Comment below your favourite Submachine Gun and why! #cyberpunk2077 #smg #ranking

Music:

Royalty Free tracks from Cyberpunk 2077

Dark Fantasy Studio Music by Nicolas Jeudy: http://darkfantasystudio.com/genre/music/full-albums/ (Premium License Holder)

TIMESTAMPS
00:00 Intro
00:42 Build
01:49 Shigure
03:03 Saratoga
04:06 Shingen
05:12 Guillotine
06:29 G-58 Dian
07:18 DS1 Pulsar
08:16 Senkoh LX
10:17 Problem Solver
11:46 Buzzsaw
12:40 Fenrir
13:18 Shingen MK.5 Prototype
14:44 Yinglong
16:47 Conclusion

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39 thoughts on “All SMGs Ranked Worst to Best in Cyberpunk 2077”

  1. The truest point on the Guillotine that I think can be said for most of the added on epic guns, once there’s an iconic variant (mainly for Guillotine and Kyubi, personally) I feel like they have a potential to rise to the top 4 or 3.

    Also since I saw it, if you wait for Rory to kill the Cyberpsycho, Maxtac turns off the red lights in Jinguji. If you kill him before Rory, it’s a permanent bug. At least in my experience.

    Buzz saw by the way helps train engineering, if you only spec’d into tech for crafting. Granted they do have to be “through walls” knocks.

    Otherwise, classy as always Sam. Thanks for another great video!

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  2. Maybe now that you've ranked weapons in all classes you should make an all gun class tierlist/rank? Which ones are the best in general? I know that they each fit a different playstyle but some of them are just good all around. Could be a cool idea

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  3. Heh, the ricochet mechanic does a great job of replicating the area denial tactic of CP2020's Friday Night Firefight combat system. If you have a group of enemies then just aim roughly in their direction and unleash everything in the magazine on full auto. They can't avoid ALL the bullets…

    Spray and pray has never been so much fun.

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  4. It's Fenrir for me. You can get it literally at level one and it holds up until 50. It's carried me through almost every non-melee build I've done, as most other legendries cost too much or can only be accessed after The Heist.

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  5. Yeah the Guillotine is a great SMG and lore wise budget arms has dabbled in high end firearms in the table top game. So 40ish years on it would kinda make since that they would have an expensive gun like that but yeah still weird lol

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  6. You used magazine right. What modern fire arms are loaded with is typically magazines. If you want to see what a “clip” was you’d look at the M1 garand or kar98k. They used striper clips.

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  7. I'n my current game, I'm going heavily into Int and Cool, with only a moderate investment in Reflex [max of 12, maybe] and less in Engineering [9]. I find you don't have to go very high in these areas to get a lot of benefit out of them.

    I got about a dozen Shigure guns just escaping from Konpeki Plaza, and have picked up more just rambling around Watson and Japantown. Don't understand why you'd have difficulty. It's pretty good, but I am inclined to like the Pulsar better.

    Never really used the Saratoga…it never seemed different from other guns I liked better.

    I am pretty much off Smart guns now…I prefer Tech and Power weapons. I dislike the burst feature…so the Shingen is off my list. The only Smart guns I'll use in my current game are the ones that don't require the Smartlink hand cyberware…there seem to be a few floating around Night City [Skippy is one of them]. The Shingen Prototype isn't bad, for all that.

    Never used the Guillotine…tried out a pickup gun and it just didn't impress me as anything different or especially useful.

    The Dian is possibly the best of the Smart SMGs. If you are going that route, it's the one you want.

    I do like the Pulsar…that 40-round mag! And it does ricochet very well. I like to get a good one [seem to be very common pickups] and use it with a scope and silencer. Works a treat.

    I REALLY like the Senkoh SMG [or machine pistol, IMO] The trick is to find a high-level version with a sub-one second charging time, and it absolutely rocks. In fact, this is true of all the Tech guns. Versions can be found with short charging times and they are powerhouses. It's easy to snap off single shots with the Senkoh as well, and they are usually devastating. They are as valuable as those Smart guns that don't require Smartlink to use…and are more commonly found, to boot.

    I like Problem Solver a lot. With a horizontal recoil mod attached it's easier to control, and I don't find it underpowered at all…ricochet shots are dynamite, and with proper trigger control firing careful bursts, you won't use up your ammo too quickly.

    Buzzsaw is about my favorite SMG…I always get one early in the game and keep it until the end. Upgrade it to a high power level, attach a silencer and it's a stealthy death ray.

    Fenrir is okay but I don't find its unique properties, well…all that unique. There are lots of guns that set enemies on fire, and those combat amplifier mods ramp up any thermal damage weapon. Plus, trying to keep what must be the most fragile Maelstrom goons in Night City alive to win the approval of those goofy pacifist monks is a total PITA.

    The Shingen Prototype is indeed a good weapon, but it seems to me that Legendary advanced prototypes should not need Smartlink to target enemies, so that's a big black mark against it. Its unaimed thermal damage is pretty darned useful against certain high-level enemies that are weak to fire damage and press you too hard to allow you to aim carefully. Despite not liking it a lot, the Prototype is an objective only slightly less important to me when invading the Arasaka warehow than bugging the parade float.

    You have to be very high in Tech to be able to craft a Yinglong…a major black mark, IMO. I've only got it once or twice and so late in the game it didn't do me much good…I was already perfectly accustomed to using other guns, and my usual objections to Smart guns remain.

    Note that mods, muzzle brakes and silencers do a great deal to improve the usefulness of the Power guns. Some of those things transform them from being only marginally useful to being absolutely devastating in combat. Problem Solver with the right muzzle brake is a deadly miracle.

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  8. If you’re going to grab the Shingen MK.5, stand against the right hand wall of the crate from the outside. The mine will detect you through the wall and detonate, but not damage you.

    Or at least that’s what happened to me. I haven’t tested if it’s consistent.

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  9. I feel like more weapon modifications should be part of the game to more adjust how the player likes to use weapons.

    Trigger systems that adjust firing mode (Auto, Burst, Semi) would be especially good for many Smart-Guns to turn their Aimed Mode full-auto, imo.

    Receiver and Magazine upgrades that adjust damage, status chance, and crit chance for Receivers, and ammo capacity, reload speed, and in the case of smart guns, perhaps tracking capability or targeting angle, would be amazing.

    Heck, imagine adding a set of "magazines" to the double-barrel shotguns that automatically speed-load new shells when you break the action, but reloading the shells into the mounted speed loaders would take a bit more time, that'd be a way to enhance the usability of double-barrel shotguns.

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  10. The Yinglong is a dang good SMG, I'll give you that. I used it in the late-game on my very first playthrough, and I enjoyed it a lot. To me though it will just be a tech weapon, I don't really enjoy the way they play. It's a great secondary weapon, but in my opinion the Fenrir is a weapon worthy of the main slot. Therefore the ballistic compressor over the smart link in almost every build, and no Yinglong 🙁

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  11. Before the nerf to Crit Chance, Problem Solver used to be the highest DPS SMG!
    Since the nerf, the DPS by raw stats list for iconic weapons looks like this:
    5: Protoype Shingen Mark V
    4: Problem Solver
    3: Buzzsaw
    2: Fenrir
    1: Yinglong

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  12. Don't worry about saying "magazine" or "clip" in the context of Cyberpunk 2077. Everyone seems to say "clip" within Night City. Seems like our alternate universe gets gun terminology wrong.

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  13. Another great video Sam, I have to mention this since the very first post I ever made on your channel I am ~that guy~ that pointed out the difference of what clips, mags, belt feeds were in your machine guns ranked video. You make very good videos I have mainly focused on the cyberpunk videos released in the past year mostly but I notice that you use concise visual elements to support your critique of the gun or illustrate it entirely when you are not using B-roll as background footage of current topic. You also make very valid arguments of how you feel about the gun without dismissing the best case scenario for the other gun when you make a comparison. You also make a very clear distinction of personal player style / feel for this weapon vs that weapon where, much like your sword video, some weapons are so good and similar feeling / performing that ultimately the deciding factor is choice of weapon mods / the looks and maybe sounds the weapon makes heck maybe even the animations. Also I really like how you mentioned Legendary Quickhack Short Circuit pairing it with SMG's. I really always wondered going crit-range Short Circuit build would be without any points dumped into Intel because it is possible to cheese the game to get a Legendary to drop if you are going to persistently save scum for the RNG to give you one.

    So onto which SMG's I like, I like the Shigure aesthetically and I actually like to use it as part of ex-corpo 'hitman' style build, if you are grit determined to be level 40+ before you do the Heist with Jackie or simply use a character editor you can make yourself level 50 and play through the heist you can often loot one at epic quality and on one playthrough I actually looted a legendary short circuit early and I was wow- really and it made the escape from Konpeki more enjoyable than it should of been. The burst fire function in game exists but I just don't like burst features on real life weapons so that real life experience translates into my pleasure in video games the only exception to this is the Lizzie pistol and maybe a few token others but none are coming to mind at the moment.

    But Fenrir takes my top slot to be honest, I just like the Norse Mythology of it as well as the aesthetics overall and the fact I could a preffered scope and muzzle on it on top of that I'm not 100% sure but I think the Annihilation perk Burn baby Burn helps with the duration of the burn I know it works for quickhacks back in 1.0x days but not sure if that perk also applies to the current build of the game.

    But both of these SMG's really remind me of the MP5 family of SMG's in real life which I got very acquainted with when working private security in my 20's and to this day even though I handled a few more SMG's I really just love the feel of the MP5 the best, it's not the highest caliber, fastest firing, or sleek sexy anymore but it is like the AK47 of the SMG family, drag it through dirt, mud, grit, rain, swamp and snow and it will work and not let you down, load it, slap the charging handle and rock out.

    To be honest I think we need another SMG I really did like the addition of the Senkoh but feel like we need a few more Iconics or entirely new SMG's just to dial in the flavor you can build. My least favorite SMG's are the Pulsar and Buzzsaw though, they are just mag dump little pukes that I just really don't like the feel of kind of like holding down the trigger of a Mac10 or Uzi until you dump the mag of bullets, especially if you don't have a stock or brace when you fire them as they feel like trying to contain a bucking horse barehanded with no reigns or a saddle.

    Any way Sam thank you for the great video again, and for any one who read down this far thank you as well, cheers.

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  14. The Yinglong is my favourite too and I am a net runner/blade build so I do have some reflexes. I can't express how well this gun fires and how it aims. It is so smooth and easy to use and deals so much damage. The firing just feels so nice!

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  15. The monetary cost is irrelevant if you just become a millionaire by exploiting the respawning money bag on the mission from the crazy hobo Gary's last interaction(street prophet near Misty's shop). It still worked as of patch 1.6, I can personally attest.

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  16. The Yinglong has a huge drawback: The EMP explosions will let you see stars very quickly next to the minimap under street level circumstances. As most of my builds usually go for 18 tech as well and you can craft the G-58 Dian as early as Clvl 13 it is my most used SMG should I decide to go that route, which is rare. You described the problem I have with SMGs, ARs, LMGs and most Pistols in the "Problem Solver" segment. Too little DMG per bullet and while you're still in the leveling process this is even more pronounced, as you lack the Perks to buff the peashooters to OP levels. So for most of the gametime it is hard hitting, slow shooting stuff like the Overture, Nekomata, Igla/Satara and their craftable Iconic variants.

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