All Sandevistans Ranked Worst to Best in Cyberpunk 2077 2.0



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It’s that time again! Sandevistans done changed in 2.0, now functioning with some major differences. These are the pros and cons of each…

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TIMESTAMPS
00:00 Intro
00:51 Perks
02:51 Cyberware
04:24 Dynalar
07:39 QianT “Warpdancer”
10:13 Zetatech
12:49 Militech “Falcon”
15:46 Militech “Apogee”
18:16 Conclusion

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48 thoughts on “All Sandevistans Ranked Worst to Best in Cyberpunk 2077 2.0”

  1. CDPR completely sux and the Berserk and Sandevistans are never going to be near as good as they were since the game started all the way till ver 2.0. Who asked them to do this? Anyone?
    All they ever do is nerf (they call it "balance") their game and what possible reason could they have. IF they want to introduce new styles of play like the air dash, great, you choose to use it dont use it. But the constant nerfing of guns, (introducing "new" guns while simultaneous nerfing the current guns, WHO asked them to do this?

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  2. I think it was a big mistake to have vendors offer iconics. To me that ruins most of the fun of finding them. I think the smarter thing would have been to make them low percentage drops from air drops and other activities.

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  3. Warpdancer is best paired with swords, with the parry and reflecting projectile, you even have a perk that remove the stamina cost and guaranty reflected crits when time is slowed.
    So you need a low time dilatation and longer duration to make good use of it.

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  4. The warpdancer is the best sandy for bullet time perk. Others slow time too much and reduce the amount of bullets you get in the face, when you WANT to deflect as much as possible. Warpdancer shreds turrets and heavies who still fire at a decent rate, and is the mvp of katana 2.0 build when there are too many foes around compared to 4 or 5 thugs you should easily be able to deflect bullets from with regular parry

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  5. Man… combed with axolotl mod makes sandys op
    You basically can stay slow and slay 😅 i genuinely feel alil bad.. especially for the last guy.. that normally cops the shotgun finish 😂🎉

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  6. Sandi pairs best with a full katana/melee build imo. I can deflect bullets and instantly close and distance with the double jump legs and air dash and elim faster than most of the late game guns I’ve collected

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  7. I still miss 2 secong cooldown on Quaint mk4 with 3 identical mods that reduce cooldown by 4 seconds. It can be achieved on tech lvl 8 that allows you to craft stuff up to blue rarity.

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  8. If the apogee has such a unique aspect lore wise, they should make it a quest reward so it won't break the inmersion don't you think? I mean if the thing is some shady special prototype it doesn't make sense to be able to buy it everywhere

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  9. Can anyone help me plz, 2.01 just dropped and when I got in the game my Apogee sandevistan won’t one shot ppl in the head anymore. I’m not sure if this is a glitch but if anyone can help or has this issue plz tell me.

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  10. I was working off old information on a new playthrough and slapped fingers about abit, I was so worried I'd ruined my chances of getting the best sandy and this video put my mind at ease. Thanks for the info

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  11. Meh, seems like they just nerfed sandy a bit and helped some guns play better with it. They should have just left Sandy as the melee OS and Zerk as the ballistic os. Cyberdeck honestly seems like the go to OS now if you are using guns . Zerk you are locked to melee, sandy you can only use certain guns effectively, so basically we have 2 OS designed for melee combat and 1 OS for pretty much everything else. Not a fan I could be mistaken but that is how it is appearing to me.

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