All Revolvers Ranked Worst to Best in Cyberpunk 2077 2.0



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Revolvers are still one of the best weapons of choice in Cyberpunk 2077. Packing an insane punch, and various special abilities. But which are best?

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Sandevistans Ranked: https://youtu.be/jYOYsrW4low

X-MOD2 Weapons Ranked: https://youtu.be/fm3Zf3xArvk

Comment below your favourite Revolver and Why! #cyberpunk2077 #phantomliberty #gaming

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TIMESTAMPS
00:00 Intro
00:35 Perks & Cyberware
01:52 DR5 Nova
03:20 Metel
04:35 Comrade’s Hammer
07:31 Laika
09:19 Overture
10:39 Rosco
12:31 Taigan
14:01 Crash
15:11 Burya
16:36 Bald Eagle
18:33 Ol Reliable
20:43 DR12 Quasar
22:58 Mancinella
24:45 Gris Gris
26:14 Doom Doom
28:23 Amnesty
30:40 Archangel
33:06 Conclusion

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28 thoughts on “All Revolvers Ranked Worst to Best in Cyberpunk 2077 2.0”

  1. Rosco is my fav, the iconic property only works on multi bar hp mobs when their hp is low iirc.

    Also Rly like Ol' Reliable/Headhunter combo
    Doom Doom is my 3rd, absolutely crushes vulnerabilities

    Maybe your game is bugged at the time of filming? My Rosco drops everyone on the floor consistently, and violently lol.
    If sandy is about to end, it's time to shoot everyone in the leg so i can reload, finish them off on the floor.

    Reply
  2. the thing is if you let Royce die in the fight after you sided with malestrom you can't get doom doom anymore. I red some reddit comments about people who tried this out but either way, when Royce dies you won't get the weapon because dum dum doesn't show up

    Reply
  3. Isn't the Parallax mod kind of useless in dedicated pistol builds?
    Deadeye and the Long Shot perk remove bullet spread and damage dropoff, while Headhunter level 20 bonus removes sway when crouched.

    As a side note, any generic gun can have two mod slots open but it's usually rare and Overture itself seldom showing up is no help in that regard.

    Reply
  4. Im gonna have to disagree with your take on Comrades Hammer, sure I agree It is a shell of it's former glory but putting it at Rank 15 is almost doing it more dirty than CDPR did.

    The gun is still highly effective in CQC and Mid-range combat and encourages the player to be much more mobile going between targets instead of the old form which was the equivalent of role playing an Orbital Railgun.

    By the end of my recent very hard play through it was the one of the few guns I could consistently rely on for incredibly tough fights as basically a guarantee to kill whoever I was fighting in 1-3 shots, especially If I was chaining it with either a quick melee reload or a secondary (personal pref was ol' Reliable due to its buffs). I still sorta agree with the accuracy criticism but I feel that might be a learning curve thing as after awhile I just got used to it.

    Idk I might just be deluded (I still really miss 1.6 CH) but I feel like it is a very fun gun to use when playing in a very mobile play style where you weave in and out of CQC and Mid Range

    Reply
  5. I found Ol' Reliable to be really good for my sandevistan katana build as something to draw and pick off snipers or other far away enemies I didn't want to commit to chasing down.

    Reply

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