All Leg Cyberware Ranked Worst to Best in Cyberpunk 2077 2.1



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A quick look into all 5 leg cyberware implants in Cyberpunk 2077. Exploring what each does best and which you should use.

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TIMESTAMPS
00:00 Intro
00:15 Lynx Paws
02:09 Leeroy Ligament System
03:34 Jenkins Tendons
05:19 Fortified Ankles
07:20 Reinforced Tendons
09:17 Conclusion

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20 thoughts on “All Leg Cyberware Ranked Worst to Best in Cyberpunk 2077 2.1”

  1. There's a point that every Cyberpunk player comes to sooner or later… And that point is the realizing that you need to watch all your videos.
    Perfect editing, perfect voice, perfect delivery of great information. This channel is a must… Thank you

    Reply
  2. Yeah it is a little too one-sided. There is a mod that gives the lynx paws a wall jump to try to make them more unique, but honestly even with that they would not be as good as the Reinforced tendons. I think they should give similar mobility options to all the high tier versions of legs but have each one specialize in a different field, like one for movement and melee attack speed, one for armor and resistances etc. Currently you have to choose between picking the objectively best legs or the one that has small passive buffs for your playstyle but are otherwise not very useful.

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  3. The 20% flat speed boost means that you spend less time out of cover, and when you are, you take less hits because enemies can’t track you as quickly. Max Tac was easier.

    After finishing a playthrough with this mod, I found there aren’t many places you actually need double jump. Felt annoying for a while and took some getting used to for sure though.

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  4. The Jenkins Tendons charge actually recharges while sliding. This means if you unlock power slide, you can have a fun build where you slide towards enemies (I usually use shotguns), unload, sprint towards the next guy, unload, reload and repeat. I found this to be quite fun.

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  5. I used Lynx Paws in my most recent stealth-netrunner run but only for the Heist mission. Rest of the time I used Fortified Ankles.
    I haven't tried Reinforced Tendons yet, but I worry they might not be that good for my build since it keeps Reflexes at 4 (Tier 1). So no Air Dash to pair with the double jump.

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  6. Only downside to reinforces tendons is the lack of armor. And I honestly get irked by that. They might not be as armored as fortified ankles, but they should be at least on par with like the lynx paws or something

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  7. they could have just named it pneumatic tendons and no one would have batted an eye. But for my first playthrough i used the fortified ankles for lore reasons. It just seemed more cyberpunk.

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