AJS News- Cyberpunk 2077 Launch DISASTER, CDPR Apologizes, Breaks Steam Records, Stock Drops & More!



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29 thoughts on “AJS News- Cyberpunk 2077 Launch DISASTER, CDPR Apologizes, Breaks Steam Records, Stock Drops & More!”

  1. I don't think we should "stick with it" – that's an open door for companies to keep releasing unfinished garbage like this. Everyone on console should ask for a refund and hit them where it hurts then maybe this bullshit won't happen again….

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  2. I am glad they are working to get the game fixed. The story and graphics are amazing. I have an rtx 3090 and an amd 5900x and the game really looks beautiful. Still the bugs can be annoying. I am happy that I didn't encounter game-breaking stuff so far (35h+ in the game, but still at the end of act 2 due to all the sidequests and exploring). I guess I had to do one re-load by now. What happens to me most of the time is the bug, where ur char shows up standing up in a the driving car or from time to time a frozen enemy. The most annoying thing for me is that you are no able to pick up all items. In retrospec, I think they should have worked on the next gen-update and should have cancelled the last gen-versions a year or two ago to shift ressources for further optimization. Even though PS4 Pro and Xbox One X are powerful enough to run the game with decent performance and graphics, it forced CDPR to release the game on 8 year old maschines and we are talking about a game, that pushes even my systems to the limits using DLSS to maintain 60-120fps on max settings in 1080p.

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  3. I'm sure I'm not the 1st person to have heard but sony's already pulled the game from the psn store and issuing refunds to anybody who bought it. Obviously the game is shit when even sony pulls it a week after launch.

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  4. Oh Joe make a Video on the Cyberpunk Game Being Taken out of the Sony Store and your Thoughts on the Whole case and Opinion on the decision don't made and The Response of the Cyberpunk Company!!!!!!

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  5. 20:12 Meanwhile; "Valhalla" has had about 3 updates in about a month that includes a laundry list of mostly fixes, but also added features and game-balancing that they listened to the community for. – Think whatever you want of that game, its franchise or the company behind it, the development-team is taking care of the game and people aren't exactly complaining about it on a technical level. – I WILL add that, while Ubisoft initially took out the XP-booster crap that you can buy, they put it back in… – So there seems to be this weird balance of [Ubisoft corp. going to their devs] "Yea, you can do the game the way you like, but we want more micro-transactions to finance it." or something.

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  6. You say that people should credit CDPR for trying to do this ambitious project that they've never done before, but that just proves they're not very good at what they do. – Why? – Well, first of all, they have done a bunch of games that actually were quite ambitious and big as well. They clearly were because they also had their technical issues. And with that experience, I thought that CDPR would deliver a very polished game after all these years and all that talk. – Then there's Hello Games, which made 'No Man's Sky'. You know how that came out and where it went. But they STARTED with 4 PEOPLE, 14 YEARS AFTER CDPR started. – Not only that, they only did the two "Joe Danger" games, which have nothing to do with "NMS" at all. – Towards the release of "NMS" in 2016, they grew to about 12 people. So a dozen people or less worked on the release-version "NMS" for 3 years, which is actually quite impressive, even if it wasn't the game people wanted. – Then the next 4 years they kept updating it with content for FREE and grew to still ONLY 26 PEOPLE.
    So they took about 7 years and 4 to 26 people to make 'No Man's Sky' the way it is today, while CDPR is not only 14 years older, have done at least 3 big games of the same genre as "CyberPunk", but also consists of OVER A THOUSAND PEOPLE and is/was worth 8 BILLION DOLLARS, took 7-8 years to deliver "CyberPunk" the way it is today. – How incompetent can you be?! – I know that this game is arguably more complex than "NMS", but they already had experience doing an RPG-system and big open-world games. All they had to do was apply that same principle to a different world in a different style with new characters and stories and get on with it. – What have they been doing??
    That said, I'm sure they'll do a "comeback" like Hello Games, that they'll fix it up and improve and add features and whatnot. But they had way more opportunity to do things right and succeed. – Of course there's the corporate matter, who knows what happened there. But still, in the actual context, with their company, their resources, including money, people and experience, they should've had this game done by now. – Just to reinforce what Hello Games achieved; Over the last 4 years they've released 16 MAJOR (feature) updates for the game. – And so, ironically, CDPR has Hello Games to follow as an example. And again, I'm sure they will automatically, I do believe so. I don't trust or believe thém as much anymore, but I think they simply have to, much like Hello Games had to, if not bail and lose pretty much everything. – The game really isn't finished yet and it will take until like Q2 2021 for it to be finalized, if not later. – My target to be playing it is roughly around Q3 2021.

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  7. Games are dead, big money got involved and games are dead. Until loot boxes are gone, pre-orders fade away, day, 1 patches stop, and E.A. goes bankrupt video games will all ways be crap.

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