Cyberpunk 2077 is a Disasterpiece | Part 1



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Despite how this video may seem, I do like this game. But I’m not gonna wear a rubber when we’re talking about it’s mistakes.

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28 thoughts on “Cyberpunk 2077 is a Disasterpiece | Part 1”

  1. "V wouldn't have said this," oh really? What do you base that on? The game is based on a D&D-like tabletop game where you make your own character. This isn't a Batman game. Your V is yours. And yes, there are a lot decisions that impact the gameplay and the available options later on. "Most decisions don't matter,"' welcome to life.

    Some examples, did you save Goro? No? Guess what, he's not there to help you during the Devil Ending. Did you betray Panam? Yes, guess what the 'caldos aren't going to help you. Did you jump into Dogtown without finishes questlines with at least one of Panam, River, or Rogue? Guess what Paco is a dead man.

    Even what you spend experience in can impact the gameplay, did get enough body, guess what now you can't go in the quiet way.

    This just shows how little you actually paid attention.

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  2. The issue with open world encounters stems from modern game design rather than the world itself. Let's consider Bethesda games like Fallout 3 or Skyrim and mentaly mark everything on the map beforehand. The exploration wouldn't be any greater than in Cyberpunk. On the flip side, if gigs, side missions, NPC hustles, cyberpsychos etc. were left unmarked, the world would offer just as much depth and exploration. The next point can be countered with creative game design but in Cyberpunk it is logical to have locations and their distress calls highlighted in advance, as they can be relayed to fixers or the like more effectively. This is in contrast to a post-apocalyptic wasteland or medieval fantasy setting, where short term long-range communication is challenging, and relying on a passerby for assistance would be more common.

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  3. It HAD a crafting system. That was gutted in Phantom Liberty. It's sort of weird, Phantom Liberty presented more actual story choices in how you approach it, but it gutted pretty much every other RPG aspect of the game.

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  4. Now as much as I love 2077, I do hope the sequel focuses on more RPG elements. As it stands now it’s more of a first person ACTION rpg which is fine but I think going full rpg is better. Aits actually more like morrowind which didn’t have much checks, but your previous actions made things different. Also no voiced protagonist

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  5. So they’re actually are a lot of choices you can make in the context of sub quests, a couple of options in the mainline story even. The biggest part I agree with you on is that I think the implementation of specialized quest markers scattered all over the map similar to how it was done in the Witcher prevents players from really feeling like their navigating a world that’s unknown to them. It’s more to being taken on a tour. The crafting used to serve a purpose before the newest updates but now it’s completely menial. I do find the combat enjoyable outside of the quick hacking system.

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  6. I think you're pretty off about the combat. It's something new and different and honestly a breath of fresh air for me. TBH if you do not know what you're doing, I can understand frustrations or why someone straight up hates it. The best way to put it is your build is essentially talents + cybernetics. If they do not go have good cybernetics that complement your talents then you just have random crap that will make enemies harder to fight.

    To be fair I can see people finding this as a reason to dislike the game also. Having less freedom of choice is something people would hate in a game. I can also understand that people don't like researching builds and rather theory craft themselves. However you can still do this too. It's just synergy is something you have to keep in mind of and you do have to do research on cybernetics to kinda see what cybernetics work for what talents you might wanna invest in.

    Good rules of thumb are:
    Sandevistan is really good for melee. Guns + Sandi is kinda lackluster. You can do Blades or Mantis Blades. It's honestly a lot of fun. One of my favorite early talents is the one where you can redirect bullets which can carry you early on.

    Gun Cybernetics are more like the hand implants, Kerenzikov, eyes, maybe Sandi too. Smart weapons and power weapons are a thing also on top of

    Projectile Launch System cybernetics. Weapon rarity is important too.

    Netrunner builds do require a lot investment in cybernetics. It isn't just do quickhacks. Having a ton of Ram is important and you have to hunt down the other quickhacks(you realize other ones exist right?). Some quick hacks are kinda fun. They are kinda the only way to play stealth tho. I also heard monowire was a ton of fun but I haven't personally tried it.

    https://cyberpunk.fandom.com/wiki/Cyberpunk_2077_Cyberware#Projectile_Launch_System
    https://cyberpunk.fandom.com/wiki/Cyberpunk_2077_Quickhacks#Combat
    https://cyberpunk.fandom.com/wiki/Cyberpunk_2077_Weapons#Power

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  7. “The fact that you don’t get to choose who you are in an RPG is a problem”

    No, it’s not. CDPR specializes in predefined characters. Is The Witcher not an RPG? Kingdom Come: Deliverance?

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  8. There are different types of RPGs. The Role in these games isn't necessarily limited to who the character is or what they say but more in the way of how you as a player choose to approach the game. God of War, and the Witcher 3 are by default RPG games because they do allow you to customize your own fighting style. Elden ring is by default an RPG because it also allows you to play the game however you want and make whatever build you want. The story in these 3 games however is very linear; meaning no matter what you will always start from point A and end in point B. It's only what you did along the way that will vary and be more unique to you as a player. You can play Elden ring and literally murder everything you see on screen, or save everyone. You will still get the same ending.
    So yes even if V has a predetermined personality and won't ever stray too far from it in the interactions, this doesn't mean the game isn't an RPG since the way you play it is very much not restrictive.

    I don't like Cyberpunk, but not because of the game itself; rather because of how it was released broken. So I dislike it as a proxy and hate CDPR.

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  9. after seeing how you define RPG, i could safely say, i could disregard everything you say next. RPG are when you have a ROLE that you PLAY in the GAME. It doesn't matter what you think is an RPG game. Listen, you are free to dislike a game, i hate playing the witcher 3, but that's not because it doesn't fit with my definition of RPG, but because the story just doesn't hook me in. Code Vein are one of my favorite ARPG, and the protagonist doesn't even talk, i don't even make a choice, there are no character to get into.

    Like i said, you are free to dislike a game, but, if you are going to do a review of the game, you have to do an in depth research of the game. So, i am never going to call the witcher 3 as disasterpiece, just because the story are boring to me, or i don't understand the combat system.

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  10. Idk what you did while playing, but the combat goes from silent infiltration to instant chaos. It seems you want to talk trash on an easy target game which really turned itself around for easy views.

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  11. Loved your thoughts on the game, can't say i agree on everything but as a whole you make great points.
    That being said, i used to game a lot but, next to working 60 to 70 hours i just wanted to come home and be what i've become a filthy fucking casual.
    I ended up driving around night city for somewhere around 20hours, never really caring about any of its rpg elements, i purely murdered random gonks and marveled at how pretty it was.
    Over time i'd stumble across story bits here and there and i don't remeber when but at some point i actually started playing missions, now my V was already so overleveled and chromed up, the actual combat never felt bullet spongy and i just ended up being sucked into the story. I finished the game (after 85hours with almost all side content finished) but only saw one ending so far for the maingame aswell as phantom liberty, this is the first time i genuinely understand why people love rpgs, as choice limiting as it maybe (your choices being guns blazing or more efficient).
    All this being said, just as with a bethesda game, mods fix a lot.
    Plus i just want cars and more modern looking cities/ towns, i dont know why but riding on horseback through no matter how great a world, be it skyrim, red dead, morrowind or walking through the wasteland of fallout just never hit the same for me and ive always felt more drawn to anything that resembles GTA SA in how broad and open the world felt and how i could treat them as driving simulators with banger radios.

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  12. Played 2077 on release date. Had zero bugs or issues other than the intro scene. Beat the game twice before any DLC even dropped. beat it after the first DLC again, and now kinda wanna try the 2.1 update.
    All this on a 6700k with a GTX1080 potato (for cyberpunk its kinda low end).
    So yeah. Keep hating. Game is great.

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  13. JRPGs have been known to be RPGs since the 90s and yet most of them are predefined characters. Heck, in most of them, you don't have a lot of choices in dialogue and how you approach the game. It's mostly just on builds. Cyberpunk 2077 does have a predefined character. Once you have voice-over, there will always already be a degree of predefinedness to the character. But the freedom in Cyberpunk is on how you approach the game, your dialogue choices, the choices that you make that'll get you your ending, and the endings are very different from one another. It also offers so much more freedom in terms of character builds compared to many RPGS out there like The Witcher 3.

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  14. While I don't agree with some of your points, you DO have that "it" factor needed to be a successful Youtube channel! So keep at it. I was shocked to see how many subs you have, I assumed you would have MANY more.
    For me, I don't go into a game and really care much as to what genre it is. So I really didn't care whether or not CP was and RPG or not. I would say it is part RPG, but not a full RPG game. I will agree that the lifepath idea was kind of a failure as it really doesn't matter all that much. For instance, my current second playthrough I went Corpo. And despite what happens at the beginning, why would I be living in that same rundown, beat up, slum of an apartment that my former Streetkid had? I would think she would have enough money to afford something a little nicer. But overall, I just love the game. And for me, as long as I have fun, that is all that matters to me.

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