Cyberpunk 2077 Just Got a 40GB New Update



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Today we take a look at the Cyberpunk 2077 Patch 2.1 which brings tons of new features and quality of life changes to Cyberpunk 2077.

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Timestamps:
00:00 – Patch Overview
00:33 – Boss Fight Changes
03:00 – New Car Chases
04:39 – Metro
06:21 – Portable Radio
08:14 – Romance Upgrades
09:22 – New Vehicles
12:14 – New Cyberware
13:47 – Movement Overhaul
14:06 – Quality of Life Changes
15:01 – Bug Fixes
16:08 – Balance Changes

Twitter: https://twitter.com/JuiceHead33
Discord: https://discord.gg/jzhzrhm

Sources:
UPDATE 2.1 PATCH NOTES: https://www.cyberpunk.net/en/news/49597/update-2-1-patch-notes
REDStreams Patch 2.1: https://www.twitch.tv/videos/1992109701
Yasha Ivanov Boss Fight Gameplay: https://youtu.be/wcV79OPScKM
How To Say Integumentary: https://youtu.be/gkdhaO-KIYU

Thumbnail: https://www.nexusmods.com/cyberpunk2077/images/37772
Author – Tina1313

Thumbnail: https://www.nexusmods.com/cyberpunk2077/images/68450
Author – ReddArnage

#Cyberpunk2077 #CyberpunkUpdate #PhantomLiberty

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33 thoughts on “Cyberpunk 2077 Just Got a 40GB New Update”

  1. Radio while walking doesnt have audio. also the motorcycles are invisible so it looks like i'm sitting on air riding around. Also yet, the names of the bikes say lockey with a set of numbers after it.

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  2. One understated thing is how horrible the movement is in cyberpunk. Your character has no weight, feel or personality. You cant feel the surface you're at, you can't see your character moving(something that should be possible even in first person) and you cant really gauge your progress from the way you move. You go from being 2 disembodied arms moving faster than everything to being 2 disembodied arms moving faster than everything + double jump and sandevistan. Thats about it.
    I expected this game to be innovative on the game front, but all the coders did was make it an open world COD with GTA-like progression. Not at all like the immersive sandbox it was supposed to be.
    Worst thing is: The graphical fidelity, the design creativity when it came to models and environements and their advertising were all telling us the game was gonna be truly groundbreaking, really customizable and new. Well, they lied.

    Reply
  3. Even though patch 2.1 recently came out, devs should expand on the romance hangouts. For example, interacting with the cat and iguana pet, the collectable items for the apartment(For example: the Trauma Team AV toy), browsing your weapon stash and the iconic weapons you collected and lastly, add more romance options. More important: FIX THE WEAPON FINISHER BUG that came with the patch(only does the quick kill, not the execution style animation) alongside the weapon cycle(animation when equipping a weapon 1st time) and the gorilla arms bug(primarly the animation that shows off the internal parts when forcing open doors. Works normally the 1st door, but after that, reverts to the standard animation you get when you force open a door with normal arms.) Last but not least, FIX THE SONIC SHOCK QUICKHACK BUG that causes tracing even though it says its untraceable.

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  4. It's not 40 GB update… Even a minor changes often requires to replace whole packages of files; as there is no convenient way for downloaders to automatically replace specific files in each pack.

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  5. 6:13 The reason why the train are moving so slow because there is a hidden message this game want viewers to understand. "Try imagine the richest and most advanced country. Now look at their train"

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  6. It's good to see that this game finally reaches the level it should had. One or two major patches like this one, and the game will be a masterpiece.

    As for the things that are not perfect, even the addition of a base will greatly help modders to enhance them later. The new metro system will be a great boost as a base for an overhaul compared to the old mod which was already good.

    edit: Now the game needs a better faction system, better NPC AI, and maybe a few changes to the weather system to be an amazing sandbox experience. A few new interior locations and more interactions will also help with that.

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