The Arasaka Waterfront We Never Got | Cyberpunk 2077



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It’s that time of the evening guys and gals, buckle up for another adventure that’s sure to leave you with an aching heart!

Welcome to the Arasaka Waterfront in Cyberpunk 2077, a huge port that’s responsible for the importing and exporting of corporate goods. It’s the hive of all activity, an unrivalled logistical utopia that’s yet to be replicated. Oh, did I mention it’s barely used? Did I also mention that 90% of it is cut content? Huh, weird, I thought I did.

Join me for a dive into what could have been…

Join the Kingdom! – https://discord.gg/7sGCerY

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20 thoughts on “The Arasaka Waterfront We Never Got | Cyberpunk 2077”

  1. They could use all of the cut content and add it later, ir even create new missions on it with dlcs, unfortunate that we wont have anything more to Cyberpunk2077, hope Orion will have less empty unused space like this, and more content

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  2. Any chance they may utilise some of these unfinished places in future DLCs while they are working on the Next Cyberpunk? .. Sort of like GTA online did with the Casino etc.

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  3. It's not 'cut content' choom.

    The visible geometry in the waterfront is there for the same reason the road leaving night city to the north stretches so long– it's there because you can see it during the Heist mission when you stay in Konpeki plaza.

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  4. Maybe mod-ers can use some AI to decorate with stuff and terminal emails with intrigue.
    I know it's a grind to place and invent minutiae but that if done correctly could reduce chore.
    Even thought not AI, Fall Out 4 had many homes with crap to look at and piece together what happened using terminal messages that made you want to look around and find clues.
    No grand conspiracy, just RPG Virtual Voyeurism that was intriguing.

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  5. Maybe revisiting some of these locations on the initial release version of cyberpunk could yield more insight. CDPR have gone through and removed assets from some unused locations, so it's probably worth a shot.

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  6. Surprised more people don’t make cyberpunk cut content since fallout is getting a little oversaturated. Lots of and lots of cut stuff in cyberpunk thanks to its rocky development

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  7. It serves as backdrop, and because it's unused, it wasn't worth fully developing, and easier just blocking off and focusing on other things.
    It would be equal to Arasaka tower in defense, so it would require a big reason to ever want to go in there.

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  8. Back in the release on 1.0 there we are news / dialogue that.. arasaka had a carrier in the waterfront, where one of the siblings arrived. I think it was removed. Like some missions there .

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  9. Now that I think about it this area would be a great choice to include in the fabled Militech DLC if they ever decide to go through with it. Could imagine maybe there’d be a few quests from Meredith about trying to steal some kinda prototype or take control of the place.

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  10. Would imagine you scout this place and this is where the mission would’ve been with takemura instead of the industrial park we got this place is huge and would make better sense they would be holding the parade stuff here but they just moved it probably

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