Cyberpunk 2077 2.0 – 9 Biggest Changes



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The 2.0 update for Cyberpunk 2077 is huge. Here are the 9 biggest changes you can expect to see when you return to Night City.

00:00 – Intro
00:12 – Skill trees and perks
01:38 – Improved UI
01:54 – Police overhaul
02:23 – Cyberware vhanges
02:49 – Clothing fixes
03:18 – Buying vehicles
03:37 – Car combat
03:56 – Health and stamina
04:30 – Crafting
04:55 – Outro

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34 thoughts on “Cyberpunk 2077 2.0 – 9 Biggest Changes”

  1. That change to the healing item is a game changer. It was so easy to just hide behind a wall and chuck as many of those as you needed to reach max health. I tried bumping the difficulty once but saw little to no difference from normal, in part because of how healing works currently. That's got to be the one change that made me go "oh, they mean business now."

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  2. I hate how crafting worked I felt like crafting perk were essential skill and Iconic weapons couldn't really be upgraded and used until max level and a full crafting perk setup so they became wall ornaments till level 50 because upgrading at any other level means you can't get the best stat version of the iconic as the upgrade is tied the level you are when upgrading it.

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  3. Hey, what happened to the weapon attachments, sights and suppressors. Are we still not going to be able to see their colors and store like 300 of them in our inventory? And you know, go to menu, attach, see if it fits, go to menu, attach second one, and so on….

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  4. I wonder if they said anything like dynamic events. Like I've done all of the crimes in progress and the city feels dead now. No more opportunity to jump gang members or join in on a shootout. Those things made the city feel more alive to me, and we were limited to them.

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  5. Looks like crafting is no longer tied to Tech. You can build anything as long as you have the blue print. Netrunning no longer needs Cool. I can finally max out my Body/Intelligence build because Overclock uses health instead of RAM for hacking.

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  6. I am very happy with the changes but we should all realise that we are excited about things that should've been in the game from the beginning. All these new features are literally base game things in every other looter shooter ever made…

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  7. The more updates they put out the worse the gameplay gets…it s a singleplayer game, it s fun to be OP….instead of fixing all the bugs and performance issues they keep fiddling with the balance of the game, finished developers

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