Cyberpunk 2077 – Ray Tracing OVERDRIVE Comparison Patch 1.62 Update | RTX 4090 | OFF/ON/OVERDRIVE



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Cyberpunk 2077 finally came out with their ray tracing overdrive (or path tracing) update! Can we get to 700 subscribers??

I’ve been waiting to mess with this for a few months now. They kept teasing this and the DLSS 3 update. When we finally got DLSS 3 I started to get really excited for the overdrive update! I figured it would come out when Phantom Liberty dropped, but I’m glad it came out early. It will give some time to iron out any kinks or bugs before the DLC release!

In this video I’ll be comparing the frames per second and graphical fidelity increase when using the new overdrive mode in patch 1.62. I’m using DLSS 3 in quality mode with frame generation to achieve 60 fps.
Path tracing is like ray tracing on steroids, hence the name overdrive. It takes a hefty performance hit like always, what do you guys think?

Music is from the Cyberpunk 2077 OST
“Extraction Action”
“Close Probing”

PC Specs:
-Mainboard: ASUS Strix z690-E
-CPU: Intel 13900KS
-CPU Cooler: NZXT Kraken z73
-RAM: G. Skill Trident Z5 DDR5 6000 (2×32)
-GPU: Gigabyte Gaming OC #rtx4090
-PSU: Corsair RM1000x
-Case: Corsair 5000d

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46 thoughts on “Cyberpunk 2077 – Ray Tracing OVERDRIVE Comparison Patch 1.62 Update | RTX 4090 | OFF/ON/OVERDRIVE”

  1. Pathtracing should be the only graphic option in games since it's only legit way to get proper light at any scene with least efforts.
    It seems like even 4090 can't even closely achieve 60fps with pathtracing w/out FG so Nvidia still have a lot of fish to fry.

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  2. The diferences can be more or less significant depending on the scenario, regarless, if think CP2077 looks terrific even without RT. Impressive feature, but i don't feel the need to go out of your way to buy a very expensive card for that alone.

    Great video btw.

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  3. While the difference is more noticeable than regular ray tracing, it still doesn't look that much better most of the time. The shades of lighting changes a bit and you lose 90% of your fps.

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  4. While the bugs/glitches are still present with the latest patch. Clearly this game will be fully completed by the end of 2023 or 2024 i dunno. Sad that this feature won't be have on current gen consoles cause they have limitations. PS6 and beyond will definitely have those.

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  5. it looks more realistic but not necessarilly better in a lot of scenarios, when theres reflections yes its certainly noticeable but its not worth it imo. If i had a 4090 id rather play at 4k 120 fps

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  6. it really shows how good the artist of this game is, because when u compare it, regular people wont see a big difference, but rt off's lighting is not fully realtime

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  7. 5:47 is my favorite. It's a very simple scene but the transformation with pathtracing is incredible. The ambient occlusion on the bushes, the grass throwing shadows, the proper contrast between right and left wall considering where the light of the sunset comes from, the warm orange light on the left wall. All of that just adds so much depth, basically going from a plasticky video game to the real world. Old RT settings get you halfway there, but pathtracing is the pinnacle. This is truly the next leap in graphics, the crysis of this decade.

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  8. With Overdrive everything seems "settled" into place much much better and as a result a much more cohesive image is displayed. Really enjoying this even with the cut in performance. It's actually very very impressive how well it runs with even a 3070. Pathtracing is a whole different beast and they must have a stellar denoiser to make it as performant as it is. Like all bleeding edge tech it's really unfortunate how it's received by individuals who don't understand how amazing it really is. I thought Metro Exodus was the king of visuals but now I can confidently say that Cyberpunk 2077 takes it to the next level.

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  9. Looks like a comparison was repeated @3:40 that was already shown earlier @1:20. I'm surprised how good the pure rasterized rendering looks, in some ways it's even better than the non-pathtraced raytracing. I feel like they could just tweak some stuff with their existing GI probe lighting and get closer to the pathtracing look. The main issues are NPC models not self-shadowing, causing glowing eyelids and nostrils, which looks super jank. Hell, they should be including at least an ambient occlusion map for NPC models that automatically darkens things like that regardless of where the light's coming from.

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  10. As a 3D artist I still see lots of room for improvement in the realtime RT space even with the overdrive options (it's really down to how it works – severely undersampled, heavily denoised and very temporal + not all objects and lights/materials are taken into account + sampling distance being limited to save on resources), but man does it make a difference!
    I was already excited like a child seeing my reflection in car pain and various glass objects in Battlefield V, but RT in Portal RTX and CP2077 OD is something else 🙂

    That being said… I need to maybe buy Cyberpunk, finally. The way it works, all the bugs, the garbage AI, etc just made me not want to touch it, but I can't help but want to try the graphics xD

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  11. It’s worth appreciating how far game developers were able to take the traditional real-time rendering techniques, the fact that it’s comparable at all. All those old “tricks” were necessary to make it work with the hardware we had. Now we have the computing power to simulate more accurately how light works in the real life. We also have a nice standard to measure new hardware against. We’ll start with just two ray bounces, then at some point graphics cards will come out advertising support for 3, then 4. The models will be designed with full RT in mind from the beginning. This will also create pressure to make the animations and AI more lifelike, because of how much it stands out when the rest of the world is rendered so beautifully. The RT race starts now!

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  12. I mean there is a difference, but why would I sacrifice my high refresh rate experience to switch on RT for a small change in visual quality that is hardly recognizable. RT the biggest scam ever to make you buy 1600 USD GPUS!

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  13. That real time shadows on those dancing NPCs was really good example of how the OD works. But some reflections were not that of a difference between RT on and OD. Alot of times the OD lookes like a bit better OFF version tbh. The lighting system with OD is cool and all, but is it worth another FPS down compared to Psycho RT ? Is it worth to go and buy at least 4080 for €1200+ just to run OD in one game? Makes me think it is not really worth it. Sure, if you already have 4080 or 4090, good for you. I do have 4080 and it is cool to have OD on, but you must have DLSS and FG on in order to hit 60fps in heavy areas. Good video dude.

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  14. its like having caviar on top of a plastic container. awful engine good lighting. imagine trying to flex a 4090 with this garbage. glad i didnt invest in the interpolation refresh

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