Cyberpunk 2077 | Ray Tracing: Overdrive Mode – Technology Preview Reveal



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The technology preview for Cyberpunk 2077’s Ray Tracing: Overdrive Mode is a sneak peek into the future of full ray tracing, and we are working with CD PROJEKT RED on further full ray tracing enhancements and performance optimizations.

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33 thoughts on “Cyberpunk 2077 | Ray Tracing: Overdrive Mode – Technology Preview Reveal”

  1. DLSS3.0 doesn't 'boost' the Frame Rate the game is running at – its just banging out 'fake' frames in between real frames to create the 'look' of a game running faster. So if it says its 60fps, its actually 30fps with more Lag/latency than standard 30fps, so feels 'sluggish' and more unresponsive than 30fps… but at least it looks like its running at 60fps.

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  2. DLSS 3 is cool and all, but realistically. Who the fuck has a RTX 40 series card these days. People barely have 30 series. I had to slave away for hours just to afford a 3060. At least release DLSS 3 on the 30 series.

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  3. 4070 ti is half the power of the 4090. That means even a mid-range card can run this at 60fps. This is probably a combined work of DLSS2 and DLSS3 because FG only doubles your current framerate.

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  4. Dudes, how they want to sell these unnecessary video cards. For example, I have a 19 inch 1080 monitor and a used 3080ti bought at a flea market in China (Nvidia cry money past you). And on the table where it does not fit more. That is, a better monitor and 4090 I do not need at all in the next 5-10 years. Well, jacket, did you eat it? What will your marketers say?

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  5. What is a "Technology Preview"? I haven't seen anyone explain. So path tracing is coming to Cyberpunk but they aren't confident enough to launch it without calling it a "preview"? A preview of what? CDPR are moving to UE5 after Cyberpunk.

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