Architects REACT to Night City in Cyberpunk 2077



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

We’re bringing architects Benjamin Ball and Alexis Readinger back, this time to react to the incredible Cyberpunk 2077’s “Night City.” The duo are here to let us know what might ACTUALLY be possible in the year 2070, and to talk about the problems civilization will be facing in the future. Check out this video to find out which Cyberpunk styles we might actually see in the coming decades, and enjoy!
——————–
Cyberpunk 2077 is an action role-playing video game developed by CD Projekt Red and published
by CD Projekt. The story takes place in Night City, an open world set in the Cyberpunk universe.
Players assume the first-person perspective of a customizable mercenary known as V, who can acquire skills in hacking and machinery with options for melee and ranged combat.
The story follows V’s struggle as he deals with a mysterious cybernetic implant that threatens to overwrite his body with the personality and memories of a deceased celebrity only perceived by V; the two must work together if there is any hope to separate the two and save V’s life.
The open world metropolis of Night City consists of six regions; the corporate City Center, immigrant-inhabited Watson, luxurious Westbrook, suburban Heywood, gang-infested Pacifica, and industrial Santo Domingo. Its surrounding area, the Badlands, can also be explored. V navigates these locations on foot and in vehicles, which are subject to either a third- or first-person view. Pedestrians are vulnerable to vehicular collisions. Depending on the location, law enforcement may be alerted if V commits a crime.
———————
Check out some of our past videos!

Architects REACT to Open World Video Games
https://youtu.be/h20aw7_VzQE

Architects React Playlist:
https://www.youtube.com/watch?v=tqmh_s2N8CY&list=PLGzvIvmnk2hRPAktmvWTtIBESa1CXDUFI
——————–
Host’s social media:
https://www.instagram.com/ball_nogues_studio/
https://www.instagram.com/preeninc/
https://www.preeninc.com/
——————–
Thanks to BlackoutJK for the gameplay
——————–
Up In My Jam (All Of A Sudden) by – Kubbi https://soundcloud.com/kubbi
Creative Commons – Attribution 3.0 Unported- CC bY-SA 3.0 Free Download / Stream: http://bit.ly/2JnDfCE
Music Promoted by Audio Library https: / /youtu.be/tDexBj46oNI
——————–
Stay in the loop with us on social media!
Facebook: https://www.facebook.com/thebestofgam
Instagram: https://www.instagram.com/gamology/?h…
Twitter: https://twitter.com/gamologyus

Subscribe to our other YouTube channels:
Gamology Forecast – Watch out for new exciting games reviews, tips and hacks and MORE https://bit.ly/GamoForecast
Send Noobs – If you enjoy discovering Free games and VR content, you should definitely subscribe to this channel! https://bit.ly/SendNoobs
Gamology Shorts will provide you with your daily dose of short gaming content! https://bit.ly/GamoShorts

#cyberpunk2077 #nightcity #Architecture #expertsreact

Architects REACT to Night City in Cyberpunk 2077

source

20 thoughts on “Architects REACT to Night City in Cyberpunk 2077”

  1. Cause there's gamers who literally wanted nothing to do with game & now in a better state have played it again with very low expectations & fell in love with it so I think it's more of a preference to what you like in games

    Reply
  2. Considering all the different area and architectural styles within the game the video feels way to short with not much touched on but I guess that falls under "Can't please everyone".

    Gonna have to look an see if they ever covered The Witcher 3. If they haven't, they should.

    Reply
  3. Maybe a lot of first worlders or countryside kids don't get it but living in a congested megacity is exactly like living in Night City. The richest of the rich in their ivory towers right beside the congested slums amidst massive billboards and bright signs.

    Night City is a lie
    But it's there

    Reply
  4. A big factor in Cyberpunk 2077 lore is that there was a post-war period where almost a million people died and more were displaced within the city and rejected help from the New United States of America. A lot of Night City in 2077 was built up around or on top of what was built up by the 2020's. Night City shouldn't be sustainable, but there is this cycle of destruction and reconstruction that occurs every 10 or 20 years while the coast line changes and they've got the American government to the direct South and independent Pacifica Confederation to the North. Night City is really two or three attempts at a city built on top of each other.

    Reply
  5. 5:23 this conversation actually captured one of my issues with the game.
    That topic on top of the already depressing nose dive of a story made it really exhausting.
    Which is strange as I generally really like darker stories.

    Reply
  6. "Where we're headed." I imagine people won't pack in closer, people are more likely to move away. Only the crazy and the stupid stay in large dense cities, especially in this day and age when you can get whatever you want online.

    Reply

Leave a Comment