Cyberpunk 2077 Guide – EPIC 100k+ CRIT Stealth Headshot Gunslinger Build!



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Pop some heads in spectacular fashion from the shadows, with this Cyberpunk 2077 stealthy revolver/pistol headshot crit guide which will have you pumping TONS of damage out without alerting enemies!

Get the low-down on the perks, skills, mods, weapons, cyberware and playstyle to make you the perfect assassin.

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29 thoughts on “Cyberpunk 2077 Guide – EPIC 100k+ CRIT Stealth Headshot Gunslinger Build!”

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  2. Maxed out athletics/handgun/blades, with the skippy pistol and legendary mantis blades, plus extra perks, and berserker mod with very reduced cool down aka spam that shit, very hard difficulty is like a walk in the park when you get the hang of it.

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  3. Neon, you really went and made a stealth archer. Nicely done.

    Also, this is pretty much my playstyle right now too. I usually go for rifles in games like this, so I switched it up by sticking with pistols/revolvers. High reflex, high cool, but also high tech (I'm a sucker for crafting in games).

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  4. I got full deadeye mods(the 15 crit chance and 30 crit dmg one) for whole body, like 15 of them. somehow doing same amount of dmg with these equipped and sometimes it even feels like it's doing less dmg

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  5. Still can’t believe how shit the throwing knife mechanic is. I wasted like 30 levels trying to make a ninja until I realized I kept losing my knifes cus you can’t pick them up. That’s without getting into the fact that you can’t use underpowered knives cus they won’t kill

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  6. not 20 cool on a pistol build …. damn where did you put all those attribute points untill this lvl ? you get like 95% headshot damage from cool with only 11 points … i wanted to see a good headshot build but you specked into pistols and im playing str build , 3 reflexes , so your 100 points from pistols are not good …

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  7. I love all the western movie names as the perks for pistols. “Fistful of Eurodollars” I’m pretty sure there’s one just called “the Good the Bad and the Ugly” and boy do I love westerns.

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