Modders Are Adding Insane Player Homes to Cyberpunk 2077



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Cyberpunk 2077 has received some insane player home mods that are pushing the limits of the lacking mod tools for the game. So today I wanted to take a look at the 5 best player home & apartment mods that have been released by some fantastic mod authors.

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*VIDEO CREDITS*
Thumbnail by HorizonBringer: https://www.nexusmods.com/cyberpunk2077/images/36810
Music by WhiteBatAudio: https://www.youtube.com/whitebataudio
Music by Infraction: https://www.youtube.com/infraction
Music by Vindsvept: https://www.youtube.com/vindsvept

*VIDEO TIMESTAMPS*
0:00 – 5 Best Player Home Mods for Cyberpunk 2077
0:40 – Protect Your Privacy
1:58 – V’s Edgerunners Mansion – Apartment DLC by NexusGuy999
3:23 – Stone Manor Player Home by longinotti
4:11 – Maequess Eden Luxury Apartment by t1993810
4:56 – Luxury Apartment TAIHO by t1993810
5:33 – Japantown Luxury Suite by REXX
6:34 – The Desperate Need for Improved Mod Tools
7:53 – Conclusion

*VIDEO SOURCES*
V’s Edgerunners Mansion – Apartment DLC: https://www.nexusmods.com/cyberpunk2077/mods/5437
Stone Manor Player Home: https://www.nexusmods.com/cyberpunk2077/mods/4371
Maequess Eden Luxury Apartment: https://www.nexusmods.com/cyberpunk2077/mods/3711
Luxury Apartment TAIHO: https://www.nexusmods.com/cyberpunk2077/mods/5072
Japantown Luxury Suite: https://www.nexusmods.com/cyberpunk2077/mods/3399
Appearance Menu Mod: https://www.nexusmods.com/cyberpunk2077/mods/790
Object Spawner: https://www.nexusmods.com/cyberpunk2077/mods/2833
Teleport Gateway System: https://www.nexusmods.com/cyberpunk2077/mods/1385
Cyber Engine Tweaks: https://www.nexusmods.com/cyberpunk2077/mods/107

#cyberpunk2077 #cyberpunkgame #gaming

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25 thoughts on “Modders Are Adding Insane Player Homes to Cyberpunk 2077”

  1. To answer your question at the end; my two cents: It's a tricky one.

    Because on the one hand, I'd absolutely love to see what Modders could (and would) do with a proper Mod Tool/Creation Kit. Given that CDPR are moving onto an entirely new engine for their future games (including the Cyberpunk sequel) there also doesn't really seem to be any real reason to hold such toys back from the community.

    But on the other hand, to play devil's advocate: I think it needs a lot more work than people realise [on CDPR's end] to get the kind of Kit people would be expecting. Given their numerous issues recently, and especially the backlash to that ESG vid, they may be better just focusing any remaining Dev studio time (before they move onto other projects) on the expansion pack for 2077. This approach would given them the chance to OFFICIALLY pack in a lot of the top Mods (many of which you've highlighted in your vids) into the core game/code while adding further stabilisation, bug fixes, and optimisation.

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  2. While I think it's certainly worth CDProjekt's time to release some proper mod tools for this game, the greater question is whether or not that's actually possible. I'm not sure how the guts of this game works or how possible it would be to make something like the Creation Kit for Cyberpunk.

    If it is possible, do it, I say. After all, realistically we're looking at years until the next Cyberpunk releases and putting out proper mod tools for 2077 would be a great way to give the game some serious longevity.

    Reply
  3. Having been myself part of the modding community at one point in my life for Fallout 4, i can tell you that Modders can bring A LOT MORE to this game then CD Projek RED will ever be able to.
    Give modders the tools to bring this game to new heights.

    Reply
  4. I defiantly think theres SO MUCH MORE POTENTIAL in this game and if the devs are gonna leave anyway… why not hand the keys over to people who will actually do the job and free of charge win win for everyone.

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  5. Yes it would be worth because the modding community is what keep games alive there’s a reason why to this day people still play Skyrim and older Fallout’s. It prolongs the game’s longevity because everyday a modder is coming up with new ideas to enhance and make the game more immersive to play.

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  6. I think they will make mod tools, if i recall correctly with the addition of red mod they said that was the first step in making mod tools so they seem to imply more to come and I think if they’ve been working on them for nearly a year now with the red engine for the group of modders they hired, they have more in the works to give in the future.

    It may never be as good as creation kit, such as no entirely new buildings and stuff, but hopefully it makes adding in new weapons and cars and rooms in apartments easier, imagine how cool it would be to have a bunch of new gang hideouts added with enemies to fight as you hunt them down in apartment complexes. But focus for it would definitely not come around until phantom liberty drops and they finish with the game and the engine entirely.

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  7. I've reached a place in my gaming life where I don't really play games I can't use mods on. The modding community has transformed so many games for me that it's an absolute essential if I am to actually enjoy playing any game. However needing to install so many pre-requisite mods just for the actual mods to work is kind of a bummer, i think for cyberpunk i have roughly 12-14 mods installed only so other mods can function. There must be a better way, and that's up to game developers to actually design their games with the modding community in mind. Red mod was a step in the right direction, but also not really.

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  8. If I'm playing Devils aide I'd say no CDPR will not in any way hinder the success of their next release by giving Modders the keys to Night City. Let's be honest who would buy a new game when you already have created the perfect game you've always wanted. Being able to create new gigs, areas, NPC's with entirely new stories I mean the world of NC would be just the beginning for V. It's no doubt CDPR is weighing heavily on how to support C77 and as they've shown they are not trying to break new ground. No Edgerunner series no new interest in C77. Atm they're simply doing enough for a 300 million dollar wash to keep investors happy who's already trying to cash grab from the hype of the next big thing, hopefully playable, Lol.

    Reply
  9. Full-fledged mod tools would be a godsend because they will allow the community to keep CP77 alive for years to come, if not decades.
    Enter increased player engagement, new people buying the game to try all the goodness that has accumulated since launch and, last but not least, a constant flow of sales revenue for CDPR to utilize at their own discretion.

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