Cyberpunk 2077 [2.0] Walkthrough VERY HARD Part 30: The Pickup 1, Meredith & the Flathead



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Cyberpunk 2077 walkthrough on Very Hard difficulty. Gameplay with the new game mechanics introduced with patch 2.0 (released Sept 2023). This is patch 2.13. Playing as a Streetkid.

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22 thoughts on “Cyberpunk 2077 [2.0] Walkthrough VERY HARD Part 30: The Pickup 1, Meredith & the Flathead”

  1. But Slack… Jackie… I know he is a raging dumbass, but, but, but he is our raging dumbass with a heart of gold. And poor aim and even worse table manners. I was making a point here. What was it again? OH, yeah he is our dumbass. YAH! 😁😁😂🤣

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  2. Nicely done first level of All Foods. Completely agree with the NPC rant, the AI is dumb AF. Good advice regarding ping here as this is one of the few places where using that hack causes instant hostility.

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  3. note that cyberware capacity shards are bugged (well i consider it a bug); the drops are limited and if you miss one, it will not drop/spawn again. this means most will never reach the max capacity. there is currently no easy fix/workaround that i am aware of.

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  4. Along with the rant about NPC movement and getting in your way, I think every game needs a big, red "STFU" button in settings/options.

    Yes, Devs, I know you worked hard on the story and the dialogue and you're proud of it, but OH. MY. GOD. It's my third playthrough, I can recite it myself. Just SHUT UP!!!

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  5. Whoa, i never knew you could skip the part when you negotiate with royce and dumdum.

    and about NPC, i remember you not saving takemura on your first playthrough because he annoyed you too during combat. if my memory is correct haha.

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  6. great episode slack and ive become used to it doesnt happen in final fantasy but there coded not to move , when attacking , what i think it is is when coded the npc needs a reference point , and if you move then the npc automatically moves

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