Cyberpunk 2077 DLSS 3.7.20 vs DLSS 3.8.10 – Graphics/Performance Comparison | RTX 4080



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Cyberpunk 2077 NVIDIA DLSS 3.7.20 vs NVIDIA DLSS 3.8.10 graphics and performance comparison benchmark at 1440p DLSS Quality with Path Tracing and Ultra settings on RTX 4080 + i7 10700F

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WATCH NEXT:
○ DLSS 3.7 Frame Generation On vs Off Comparison in 10 Games – https://youtu.be/DMdU4cQQH8Q

Full specs:
CPU: Intel Core i7-10700F
GPU: Gigabyte RTX 4080 EAGLE OC 16GB
RAM: 16GB (2×8) DDR4 2933MHz CL15
Motherboard: Asus Prime B460-Plus
SSD: Kingston NV1 1TB NVMe M.2
PSU: be quiet! Pure Power 11 700W
CPU Cooler: be quiet! Dark Rock 4
Case: be quiet! Silent Base 601

#cyberpunk2077 #benchmark #rtx4080

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46 thoughts on “Cyberpunk 2077 DLSS 3.7.20 vs DLSS 3.8.10 – Graphics/Performance Comparison | RTX 4080”

  1. Ok, so 3.8 is better at anti-ailasing, has less color bleeding, is probably 1 or 2 fps faster, uses less vram, which could further increase FPS on 12gb cards in certain situations, and has clearer text. This is a really nice improvement!

    Reply
  2. So the game looks better while upscaled? Says a lot then about the engine of the game as well as the production process itself. It's been left botched so upscalers can patch it up. Laziness all the way through.

    Reply
  3. If I enable ray reconstruction, does that force cyberpunk to use the older dlss that is used for ray reconstruction or is there still a benefit to swapping to dlss 3.8.10 with ray reconstruction enabled?

    Reply

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