Cyberpunk 2077: PL – Never Looking Back / Test of Loyalty | Reacting To Video Game Music!



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23 thoughts on “Cyberpunk 2077: PL – Never Looking Back / Test of Loyalty | Reacting To Video Game Music!”

  1. Last year just before Phantom Liberty came out they did a 2.0 patch with essentially redid the entire game, from adding cops to the game to redoing the combat system from the ground up, it was such a massive change u had to reinstall the game but gods! was it worth it! i played it and the expansion and had a absolute blast with the game.(i went Netrunner/melee, hack your enemies while sneaking around!)
    As for live action adaptations, they are working on something and u also have the insanely popular Edgerunners anime that came out last year.

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  2. Should check out Wires and Chains for Cyberpunk (Dawid Podsiadło, P.T. Adamczyk — Phantom Liberty (Official Cyberpunk 2077 Music Video) they basically decided to write a James Bond esc song for the Phanton Liberty expansion and it is great.

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  3. This plays when all the cards are on the table and you've been effectively played like a fiddle. And while that fiddle player truly screwed you – mostly to save themselves, you can't help but sympathize and they're in a situation where they're completely at your mercy.

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  4. Cyberpunk takes place in a dystopian future but it's veeery accurate to how dystopian today's world is in reality, the game is amazing, ESPECIALLY Phantom Liberty, incredible even as a standalone story. Highly recommend it :3

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  5. The game is basically split up into two OSTs. The radio OST (or licensed stuff) and then the cinematic music. Which plays during story aspects and cutscenes. They kind of interweave pretty seamlessly.

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  6. All I'll say is, listening to these songs on their own will never compare to listening to them in the moment. So yes, these moments are INCREDIBLY IMPACTFUL within context. Literally the most important and stressful decisions you will ever make in a game. Decisions that will sit with you for the rest of your life. I know it sounds like I'm being hyperbolic but this game is that good.

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  7. Bit of context for the weird chanting you heard in the songs, throughout the DLC those chants are used as a leitmotif for one of the main characters of the DLC and without fail they play almost every time she's on screen in a major story beat.

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  8. Keeping it as spoiler free as possible – the reason why they're split into separate tracks is because there's a good chunk of dialog in the middle, like in an earlier comment – the first song is counting up the score with a character who's been pulling your strings the entire plot. The second is a showdown with someone who was involved with that person too, and you end up having to make a hefty decision.

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