Lead Quest Designer plays Cyberpunk 2077! #7



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Meeting Takemura in Tom’s Diner and playing Automatic Love quest with my friend Kajetan Kapuściński, Acting Lead Cinematic Designer from CD Projekt RED! After talking to Takemura we called Judy and went to Clouds.

Cyberpunk 2077 is an open world RPG that I have co-created. As I love talking about design, storytelling and psychology in games, I have started streaming on Twitch and discussing it all with my audience.

My goal is to share everything I have learned over a decade in AAA games industry, openly exchange ideas, explain creative decisions and encourage the next generation of game designers and storytellers to create.

My socials:
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TWITCH ►► https://www.twitch.tv/pawesasko​​
TWITTER ►► https://twitter.com/PaweSasko​​
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Socials of my guest:
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TWITTER ►► https://twitter.com/kajtoslaw
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Timestamps for your viewing experience:

0:00​​​ – Music
04:50​​ – Stream starts
10:05​​ – Reveal of my guest: Kajetan Kapuściński
11:10​​ – Background and history of Kajetan Kapuściński
13:10​​ – Work of Cinematic Designer
13:50​​ – Best candidates for Cinematic Design
19:00​​ – QA in our studio
21:50​​ – Building Quest Designer’s portfolio
23:35​​ – Building Cinematic Designer’s portfolio
26:50​​ – Shared responsibilities between Quest and Cinematic Designers
27:24 – Playing games in search of inspiration
32:00​​ – Quest and Cinematic Design documents
36:16 – Game Design documents
40:12​​ – Objectives of Cinematic Design in Cyberpunk 2077
45:50​​ – My voice acting work in Cyberpunk 2077
47:55​​ – Meeting Takemura in Tom’s Diner
48:38​​ – Staging in the scene with Takemura
51:15​​ – Blending Communities and Scenes
52:52​​ – Kajetan Kapuściński about his favorite movie directors
55:20​​ – Guiding player’s attention in the scene with Takemura
56:56 – Takemura reaching for katana
57:37​​ – Challenges with heavy-exposition scenes
1:00:15​​ – Cooperation between Cinematic Designers and Environmental Artists
1:03:30​​ – Setting up poses for powerful characters
1:04:25​​ – Cooperation between Cinematic Designers and Motion Capture Artists
1:09:22 – Setting up scenes to be viewed from multiple angles
1:11:00​​ – Calling Judy in Automatic Love
1:13:20​​ – Gamedev career advice from Kajetan Kapuściński
1:14:57​​ – Engaging in creative discussions
1:16:56​​ – Deconstruction as a tool of designer
1:19:07​​ – Reading recommendation from Kajetan Kapuściński
1:23:50​​ – Opening of Tune Up quest
1:26:26 – Getting into gamedev
1:29:50​​ – Entering Delamain’s HQ
1:31:25​​ – Designing Delamain’s appearance
1:32:52​​ – Effectively telling the story of AI
1:34:31​​ – UI panels as an element of storytelling
1:35:18​​ – Kajetan Kapuściński about Deus Ex
1:38:05​​ – My plans regarding streaming
1:39:19 – My history in gamedev
1:40:38​​ – Setting up the scenes for multiple languages
1:43:00​​ – Importance of being brave in gamedev
1:46:50​​ – Setting up background scenes
1:47:20​​ – Meeting Judy and Susie Q
1:47:50​​ – Setting up scenes for multiple angles
1:49:50​​ – Funneling the player to the scenes
1:51:07​​ – Choices on screen guiding the player
1:53:00​​ – Differences between Writer’s and Quest Designer’s responsibilities
1:55:20​​ – Use of memorable props in the scenes
1:57:16​​ – Philosophical research for the game
1:58:40​​ – Optional scenes in Cyberpunk 2077
2:03:17 – Learning from free resources about gamedev
2:05:29 – GDC Vault, Unity and Unreal knowledge base
2:08:40 – Entering the Clouds
2:09:55 – Stagining of the receptionist scene in Clouds
2:11:13 – Inspirations for the Clouds
2:12:32 – Introducing player into the concept of dolls
2:13:17 – Framing the scene in the reception of the Clouds
2:14:00 – UI as a storytelling tool in Clouds
2:16:32 – Accidental sex with male joytoy
2:17:50 – Meeting Skye
2:18:00 – Designing interaction with doll in Clouds
2:21:18 – Creating a feeling of intimacy with the doll
2:25:00 – Doll whispering to V
2:27:06 – Creating impact by the use of safeword
2:29:15 – Achieving immersion in FPP scenes
2:31:25 – Introducing complex lore to the player
2:33:00 – The Wedding quest in The Witcher 3: Hearst of Stone
2:36:50 – Sneaking into VIP area in the Clouds
2:38:50 – Taking down the guard in man’s toilet
2:41:50 – Meeting Tom
2:44:52 – Cyberpunk 2077 fanfiction
2:50:16 – Schedule changes in Clouds
2:52:30 – Files depicting background of the clients
2:57:57 – Meeting Woodman
2:58:30 – Variants of the scene with Woodman
3:03:25 – Depicting Woodman via pose changes
3:11:52 – Breakthrough with Johnny
3:17:05 – Post-stream questions
3:36:00 – Stream is ending
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Thank you for watching!
#Cyberpunk2077

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14 thoughts on “Lead Quest Designer plays Cyberpunk 2077! #7”

  1. love these streams.

    some cyberware ideas for dlc/sequels;
    laser beams
    slow down time in combat (max payne style)
    ankle jetpacks (similar to ironman)
    run along walls (i know this was cut would would be cool if they brought it back in future)

    I will also add because Night City is so impressive it can be used again in sequels which I think most gamers would be ok with.
    An idea I had for a sequel that could add a different perspective; if in the middle of the game a nuclear bomb goes off in part of the city it would add a completely different atmosphere but in the same city. In the story, you could do things like the radiation is interfering with peoples cyberware etc.
    Just a thought 🙂

    Reply
  2. 1:00:30 can you guys just delete that NPC that appears out of nowhere and slides out of toms diner. lol that or Get the license for the X-FILEs theme and insert the music as soon as he appears. 😀

    Reply
  3. Thank you for the streams again! It's becoming my tradition to visit them on Sundays. Also, I mentioned it briefly on the stream but I'll go ahead and say one more time – I'm truly impressed with your and your colleagues' ability to speak English fluently for more than 3 hours straight. I'm learning English myself and I know how hard it can be to speak it nicely for a long period of time, respect!

    Reply
  4. good night pawe sasko this is Márcio Again So since you said that you guys from CD PROJEKT RED are not ready for cyberpunk 2077 Online Mode so I have ideas for cyberpunk 2077 so this idea I'm suggesting is to deploy Online Mode in game because as I said this is missing the Online Mode of cyberpunk 2077 like this Online mode of cyberpunk that I suggest as a gta style like bringing DLCS For online mode also the same in story mode also in online mode to have theft missions, also to have a pass of battle, also have V weapon customization, and also have car customization and open world exploration with up to 30 players max so those are one of my ideas for cyberpunk 2077 to get even better.

    Reply
  5. miał być "next gen open world",interaktywność i nieliniowość niespotykana do tej pory w grach,a wyszła mocno średnia liniowa strzelanka,po co było marnować zasoby na tak wielki świat w grze jak tam nic nie ma

    Reply

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