I shouldn't love Cyberpunk 2077



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Even though Cyberpunk 2077 has underwent a massive transformative journey as of 2024, one which has allowed me to love it immensely, I still feel as though the game lacks. It lacks not in the quality it exhibits today, but rather with the eternal promises of the RPG it fails to upkeep. 2077, as great as it may be as a linear title today, is still a far and distant version of what it’s initial potential was advertised as an RPG. It is still, in manner, a lie.

This is NOT a review of Cyberpunk 2077.

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32 thoughts on “I shouldn't love Cyberpunk 2077”

  1. Great Video can't agree more that playing the Game feels wired because it feels Like it still has so much untapped potential. But If you ever Look for a Game that has a living Cyberpunk world I can recommend you Cloudpunk. It isn't an RPG or AAA Game but the world absolutely sucked me in because the world felt so incredible.

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  2. People are now seeing the game free of the insane expectation at the beginning. Now instead of the most insane RPG open world of all time, people expect a looter shooter with a great story and insanely beautiful world. Despite all of that, it's still CDPR's fault for setting insanely high false expectations.

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  3. Let's hope. At least, just a glimmer of hope, that the developers will take into account all lessons learnt from 2077/Phantom Liberty and go all out with the sequel. Looking forward to post 2030 release, hopefully we are all still alive, nuclear war has not happened, BlackRock aka Arisaka has not taken over the world, and banks haven't got rid of cash eddies.
    Despite all it's flaws, Cyberpunk truly is a glimpse into a very possible future world our grandchildren will live in.

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  4. Even thought Cyberpunk 2077 isn't fully whst it was promised. I can for sure say after all its fixes and dlc. The game still captures the core concepts and ideologies CDPR wanted.
    The game is so immersive, and I feel like im actually in a real city living there. While the game is less of an RPG, I love how 2.0 pratically lets you make all these crazy builds dramatically changing the combat. Making it feel new. And as always CDPR story relljng is absolute top tier. Its the only game where I always question if i made the right choice in story wven after 4 playthroughs. I am estatic for the sequel. And i do believe whole it may have a rockystart again. It will fully deliver the original vision of what CDPR wanted for this game. I can't wait for the sequel!!

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  5. The way i look at decisions in 2077 is that you are inconsequential to night city. Everything will go on whether you were there or not. Sort of as a way of saying yeah you're name gets around but you're stint in night city is so short that you don't get to see the effects of your choices.

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  6. I feel like the Cyberpunk aesthetic is shaping up to be the defining feel of the 2020s
    The 80s had neon and synth, the 90s had grunge, the 2000s had oversized everything and post-9/11 paranoia, the 2010s were party party. The 2020s are the worst aspects of the last 40 years combined

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  7. The creator of this video was really overhyped and then underwehlmed by the product.
    TO be honest i was too, i preordered the game and also built a whole system for it.
    When iot launched and played it first, I was like OK? Bugs didnt mattered to me mostly they were not that intrusive to me.
    But there was no freedom for the player to choose and see the consequences which was hyped up by the community but i loved the story.
    City was barren to me seemed dead(for me every open world seems like a dead place gtav rdr2 included), AI was crap.
    Unless they add tech which makes the AI able to talk to me with my voice and is aware of my actions in the game like, what im wearing, shooting, eating etc. I wont be impressed XD.
    No i have almost got every achivement in the dlc too which i loved, it seems i dont have any reason to play it again.
    Once of my favourite games still, there is no end game loop like a good multiplayer.

    But you got to understand, if you see the scope of CP77 the assets, the quality, voice acting, graphics all these things takes resources. And as a 1st game in the series they have to build everything from the ground up. I think they had many things in the pipeline but due to investors they had to release it early hence unfinished.
    Im sure the sequel would be far better than this one, in terms of gameplay mechanics and rpg elements but cant say about story.

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  8. To me, Cyberpunk has become my own personal 'Skyrim/Minecraft' in which dispute multiple playthroughs i just dont get tired of it and get lost in the world.

    Fortunately, I joined the Cyberpunk hype ~3yrs before release after finishing TW3 so i was excited but had almost little expectation thinking it would be just 'cyber GTA'.
    CDPR really did overshoot with the marketing of this game, and I genuinely do believe that they thought they could create that world they originally sold us. Hopefully for Orion they know their limits and strengths now and actually make a game worthy of the original Cyberpunk idea. They have the storytelling on lock now they just need that game design fleshed out.

    Cyberpunk 2077 is such a beautiful mess, I love it.

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  9. After playing rdr2, i literally cannot play cyberpunk. When i interact with the npc i realise how inferior it is to rdr2. Its entirely on them as they gave hype that they themselves cannot even reach close to.

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  10. Disagree with some of the points on reflection however I really appreciate the point that “I love the game but I love what it can be”, which sucks because what Orion can he is a necessity, I love cyberpunk and I feel that taking away the CDPR logo doesn’t actually mean it doesn’t feel like one of their games because he’ll these characters and arcs in this and phantom liberty echo W3 and its dlc, what I want is this team to meet the potential that is very much achievable, it just needs directional and a game built on quality and not big words

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  11. Completely disagree with your take. Its a fantastic true rpg. But you know, who cares. You liked it, so do I. Any game that has so many ways to build your character is a rpg, simple as that. Feeling guilty for loving a game makes no sense. They just overpromised, true. Especially on quest outcomes. But its still there, in smaller form. I think i was immune from that hype because i never followed the hype. And they learned from that. Let it stay in the past. Just enjoy it for what it is!

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  12. Cyberpunk is not that type of world. We aren't supposed to change it in any meaningful way. If you think you are you missed the point. At it's heart the entire genre of cyberpunk is futuristic noir. It's been that way since Gibson sat down at a typewriter and codified the building blocks of the genre. The entire opening act of Cyberpunk 2077 is a riff on Neuromancer's main plot, building a team and an impossible heist. One of the endings for the game is a direct reference to the ending of Neuromancer's main plot. No one "wins" in Cyberpunk. No one changes the world. The ending of every Cyberpunk story is death, a bad ending, or a questionable ending. That's the genre.

    What the genre also is is the world it takes place in. If you go back and read several old noir novels what you'll figure out is that the city it takes place in is the main character. Not you. Not any of the people you interact with while reading. Not even the people at the top. The city is an amalgamation of all the stories happening inside of it. Big and small. All happening at the same time. There's no overarching quest to save things because there's no definition of what saving the place means. It's too chaotic with too many people pulling in too many directions. What Cyberpunk 2077 does better than any other game I've played is sell that part of noir. That side of cyberpunk. All the competing interests. All the highs of what a city can offer and the lows it can sink to. All the weirdness.

    Our grand quest is our own story touching on other peoples. We aren't in it to save people or build an empire. We're in it to survive. Same as them. Just what we need is different than what they need. Some will help us, some will hinder us, but everyone is self interested. We're a small part of their story, not the other way around. None of them want to be saved by us, even the best of them. Even if we did change the city no one would thank us for it. Such a monumental shift would upset their plans, their stories. Ask yourself. Honestly. With everything you did in that 80 hour playthrough, of all the quests you did, and all the things every interest needs. How in the world could you possibly save it all? Truly change or make an impact on it in any meaningful way? All the different factions want wildly desperate things which in some ways conflict with each other. Even the ethically good factions are in some ways in conflict with each other over what they want. There's no monsters. No big evil trying to destroy the world. Just people who want different things coming into conflict with each other. We're railroaded into Arasaka by the quest but there's several other world superpower corporations in Night City we only tangentially see and they all have big huge world important plots going on inside them. They all oppose Arasaka because they all oppose each other. Arasaka isn't even the most powerful corporation in Night City, it's just the one we see the most of.

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  13. The lack of 3rd person option kills it for me. Specially when customizing your outfits are so important. I was hoping that this game would be the first game to really compete with Rockstar's GTA. Unfortunately Cyberpunk 2077 can't even compete with Red Dead Redemption 2.

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  14. Nonsense. Bunch of poetry and platitudes from this guy. The game is incredible and everything CDPR set out to acheive. I hope you hold yourself to such ridiculously high standards.

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  15. I just finished the game 2 days ago, I didnt encounter glitches or bugs, well not major things at least and that's probably because I discovered the game late. Still I must say that even if I just finished the game Im still here, looking for videos, reading through stories, reading people's comments because Im still totally inmersed in the cyberpunk world, it's been a while since a game hit me so hard and the last time I've played such a good story was the trilogy of mass effect, and I guess I can understand your complaint because in any other game you are the absolute baddass savior of the whole F** world or even the savior of the Universe you are the Biggest GOAT of everything all the time, but really cyberpunk and night city just crushes you, and not just you everybody in the game, even Johnny with all his megalomaniac complex he realizes that everything he did and gave his life for, was for nothing, he bombed the arasaka tower and sure was a big heist just to discover 50 years later that the Corp was still standing strong and they just basically rebuilt everything that was destroyed 😆

    So sure, this game can be very depressing and yet is so addictive, about the bugs I can share my experience that I didnt find major problems, but if you are one of those Trigger-Happy that wants to be treated like the king of the hill all the time, and loves the recognition of being baddass, this game is not for you, but if you enjoy good stories, plot twist, deceptions and conspiracies then go for cyberpunk 100% because is super enjoyable.

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  16. CP2077 is the second best game I ever played.

    I bought this game on release but didn't start playing until about 2 months ago.

    I was totally immersed into the universe and fell in love with the characters.

    Edit
    I don't think the lifestyle paths matter that much, you are the one invited to live the story.

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  17. Can V make a difference in NC? Sure… If you go in as a mass murderer and kill all the gangers hanging out in alleys, etc. and come back later you find the citizens have taken over those areas and are having peaceful interactions with each other and exhibiting much less fear and not wandering around like zombies, in utter hopelessness.
    The best thing about CP is the stunning beauty of the City itself, walking up the catwalks that go over the streets below is an adventure and amazing if you do it, but often we stick to just accomplishing missions (NCPD or GIGs for Fixers or Main story missions and side quests). Sure there is no variations in outcome because of choices in general, but I noticed that Act 1 had much more variations my fav example is the All Foods mission where there are 3 possible drastically different combat paths to complete it, but they ran out of time apparently and Act 2 and 3 failed to deliver that, but brought that back at the end of Phantom Liberty (Reed of SoMi).
    As far as immersion goes it was a complete failure at launch, watching NPCs walk thru cars, buildings etc. apparently the Red Engine couldn't identify assets borders and stop one asset from occupying the same space as other assets (something any player created map in Far Cry, GTA5, or using Real Engine to create a map, can easily do).
    And just think about CDPRs interest in immersion when you play 2.0 and its updates that when you go to pick up weapons off gangers they are suddenly worthless as "broken" while a second before you were getting shot/stabbed with those same weapons, you mind is like "WTF?".
    The reason I like playing CP 2077 is that the story is fantastic, the graphics are stunning, and the playground (NC) is great. ITs a looter/shooter and not really an RPG.
    Most video games seem to be purposed to make sure you get it after finishing the game that "nothing you can do, will change anything" and that is demonic, because the truth is, in reality, we can change everything by our intent to do so.
    CDPR kept trying to re-invent interest in the game by changing things (re-rolling loot box items with each new playthru, changing weapons, trying a "balance" a game that is not a PVP and no other game studio has ever "balanced" a single player game, and using Modders stuff to fix the issues that are top on the list for their customers (police interaction, adjusting enemy strength to match the players, etc). Gamers are unrealistic in their expectations that because I am hiding behind a large bolder I can get shot but do get shot, not thinking of how they would program the game to not take that into account. Its extremely difficult to replicate reality, but if it was reality then facing off against 3 enemies would find you dead, if you dont believe that, go play paintball with a bunch of 12 year olds and find out, but we wish to be invincible.

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  18. What I love about cyberpunk it's reminds you the players that they are force's in game that are more powerful than you, like when v constantly hides run away from Osaka, like when v can't resolve the AI who are controlling the politician and his wife, games like Skyrim Dragonborn or Fallout by the time you reach a certain point your the chosen one, your the most powerful, everything his handed over to you because your the chosen one, every faction your the chosen, but in cyberpunk you were supposed to die like anyone else, it's the chip in your head keeping you alive and killing you at the same time, v is not special, the character simple a pawn in somebody game , ( but the Witcher 3 was still the game of the generation)

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