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Cyberpunk 2077 Patch 2.12 Path Tracing On vs Off graphics and performance comparison benchmark at 4K DLSS 3.7.0 Balanced + DLSS Ray Reconstruction with Path Tracing and Ultra settings on i7 10700F + RTX 4080
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WATCH NEXT:
○ Ray Tracing On vs Off in 10 Games – https://youtu.be/ndneAdTGd1o
○ Cyberpunk 2077 4K, 1440p, 1080p DLSS 3.5 FG + RR – https://youtu.be/N-znT9LiOlU
Full specs:
CPU: Intel Core i7-10700F
GPU: Gigabyte RTX 4080 EAGLE OC 16GB
RAM: 16GB (2×8) DDR4 2933MHz CL15
Motherboard: Asus Prime B460-Plus
SSD: Kingston NV1 1TB NVMe M.2
PSU: be quiet! Pure Power 11 700W
CPU Cooler: be quiet! Dark Rock 4
Case: be quiet! Silent Base 601
#cyberpunk2077 #pathtracing #rtx4080
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The first version of Path Tracing for Cyberpunk 2077 was added on April 11th 2023 as "technological preview" and since then the Path Tracing implementation was significantly improved:
○ Added ReSTIR GI (improves indirect lighting)
○ Added Shader Execution Reordering (improves PT performance, RTX 40 series only)
○ Added Opacity Micro-Maps (improves PT performance, RTX 40 series only)
○ Added DLSS Ray Reconstruction (improves denoising quality and performance)
○ Improved RTXDI quality
○ Improved the quality of existing DLSS Super Resolution implementation (essential feature to play with PT at comfortable FPS)
○ Improved the quality of existing DLSS Frame Generation implementation (essential feature to play with PT at comfortable FPS)
○ Numerous bug fixes
The list of changes isn't small, so I decided to make an updated showcase of the current Path Tracing implementation in Cyberpunk 2077 & Phantom Liberty 🙂
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Wake up Samurai, MXBenchmarkPC posted a new video
Now I'm playing this game for the third time on my 4080 in a resolution of 3400×1900, with patch tracking I couldn't play at 60 frames on average, when driving and shooting there are few frames for me, I turned on raytracing and play at 100 frames, DLSS quality, frame generation is enabled as always in all games, patch tracking will be postponed for 5080)
The guy on this scene 2:02 looks completely different with path tracing, that's incredible!
Damn this looks like CGI 4:15
Fun thing is that the game is currently ray and bounce limited and future results will be even more visually striking somewhere in 2030 with more capable hardware. I'm dreaming to play this at 4K60 DLAA+8 bounces & 8 rays
Hi , what song is playing in the video ? It's beautiful
Huge difference!
I have been replaying this with my RTX 3090 at 1440p DLSS Q at 40 fps but man I can't wait to get RTX 5080 or 6080 and replay this at 2160p DLSS Q… Or even perhaps 2160p DLAA if hardware ray tracing engine becomes that powerful.
I'm playing with PT, yes its more realistic.. but i never saw V in reflections😅
majority of the time its worthless
last time i tried the lighting was amazing,but the characters faces were kinda blurry(with pt),is it still like that?
Path Tracing is amazing
For a while, there were optimization problems in the Cyberpunk 2077 game. It was fixed, the FPS increase was realized in the RTX models, but it was good. By the way, I also like the Cyberpunk 2077 game very much and its story is extremely difficult, just like The Witcher 3 game, its story is very difficult, but one of the best games is Cyberpunk 2077.