Cyberpunk 2077 DLSS 3.5 vs DLSS 3.6 vs DLSS 3.7 – Additional Image Quality Improvements | RTX 4080



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Cyberpunk 2077 NVIDIA DLSS 3.5.10 vs NVIDIA DLSS 3.6.0 vs NVIDIA DLSS 3.7.0 image quality comparison at 1440p DLSS Quality mode with Path Tracing and Ultra settings on i7 10700F + RTX 4080

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WATCH NEXT:
○ Cyberpunk 2077 4K, 1440p, 1080p DLSS 3.5 FG + RR – https://youtu.be/N-znT9LiOlU
○ DLSS 3 Frame Generation On vs Off Comparison in 9 Games – https://youtu.be/Ohcrw8brCp4

Full specs:
CPU: Intel Core i7-10700F
GPU: Gigabyte RTX 4080 EAGLE OC 16GB
RAM: 16GB (2×8) DDR4 2933MHz CL15
Motherboard: Asus Prime B460-Plus
SSD: Kingston NV1 1TB NVMe M.2
PSU: be quiet! Pure Power 11 700W
CPU Cooler: be quiet! Dark Rock 4
Case: be quiet! Silent Base 601

#cyberpunk2077 #dlss #rtx4080

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36 thoughts on “Cyberpunk 2077 DLSS 3.5 vs DLSS 3.6 vs DLSS 3.7 – Additional Image Quality Improvements | RTX 4080”

  1. 2080 owner here, this dll plus ray reconstruction with path tracing dlss performance, on 3440×1440 gets me around 22fps, previously it was something like 5 fps, it's definitely improved a ton! Frame gen mod obviously doubles it but it's very artifacty because of the initially low fps, but wow.
    EDIT: Oh and I have the nova lut with the hd reworked textures installed so that's probably shaving off some fps too
    EDIT2: Nova Lut and HD Reworked Textures temporarily disabled it hovers at 30 0_0

    Reply
  2. В ютубе разницу увидеть практически невозможно, так как происходит сжатие видео. Неважно в каком разрешении вы записываете ролик, ютуб не передаст и половины того что видите Вы – Нам.

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  3. If you have to pause to see the difference, then there is no difference. Didnt even know they release patches for dlss, besides 1.0, 2.0, 3.0 and frame gen. Would rather see smoother fps with same image quality as native

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