CYBERPUNK 2077 Philosophy: Ideas you haven't noticed



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What philosophical ideas are hidden in the game Cyberpunk 2077? What Cyberpunk genre tells us about human nature, and why does God play an important role in the game?

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3 thoughts on “CYBERPUNK 2077 Philosophy: Ideas you haven't noticed”

  1. CP2077 was one of the few games that stayed in my mind after i played it, for a long time – most games today don't feel as compelling, with a few exceptions. I'm no philosophy expert, haven't read all that much on philosophy. Didn't even know that much about the whole genre, never read the Android Sheep book or others. As a "normie", a few things stood out to me when playing it: how you can find something to "pleasure" you at every corner; how many can even save your life (Trauma Team); everything hyper sexualized; morality being dulled down a lot (you can even hear some Night City residents calling your character "a rare type in this city" if you are the kind of character that keeps his word and is "a decent human"); transhumanist ideas, people loving that they can change even their whole bodies; many more things. Oddly enough, even though this fictional city is nowhere near to be a city/timeline I would like, I liked that the devs made all characters very "human" and full of a wide array of emotions and traits, despite most of them being cybernetically augmented oftentimes completely. Like it was a signal that no matter how much parts a human loses, they still have that "something" that makes them a human being. Even borgs like Smasher (although on the negative spectrum).
    I especially liked the Sinnerman quest with Joshua. I loved that the developers didn't shy away from depicting religion in general and in this quest. Funny thing is, as an agnostic who now is more of a believer, the dialogue in this quest was so nicely done that I would choose different lines depending if I were still an agnostic or not (i.e. 1. refusing him his wish or 2. actually "helping" him and "believing" in him).

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