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welcome one and all to yet another dive into some clueless speculation surrounding Cyberpunk 2077’s pre release elements. Today’s dive is all about the petrochem dam and its potential for having been a greater part of 2077’s story.
Join me for a look at this location and its surrounding areas.
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That lake scares the hell out of me when diving deep within it lol.
I believe in concept art that tunnel the other side of the dam looped around and came back out near the trash heap or something.
Edit: It was actually on the map that came with collectors edition I think, shows the roads loops round and coming back out the other side of the other dam
i would think there was once a mission planned to open the overflow gates to partially empty out the laguna bend lake to get to something
i think it could've been for a mission similar to GTA SA/Ocean's Eleven where you get to the dam to cut off NC's power source or something like that. would've been cool
I like these series. Would you be able to do it with other games as well? There is something interesting about going out of bound and seeing behind the scenes and how developers manage resources and create the illusions. It's exciting seeing things we're not supposed to see 🙂 I wouldn't mind getting more technical information as well, since I dont know much about the game design.
Dumping out the lake in order to explore the village you dive down to with Judy would have been a great and rather natural bit of story.
6:00 That building would be where the power transformers would be located, converting and stabilizing the power from the running turbines in the dam. But seeing as that you drain water into that huge pile of trash to the next dam which it too should be discharging right into the city proper.
This whole dam thing when you actualy look at it is just broken. You can look at the real world location for Night City which is Monterey Bay, CA. The dams are sitting on the Salinas River about where the town Blanco is sitting. Heywood, City Center and half of Watson are sitting off the coast on built up land. Pacifica is a bit northeast of where it is in RL.
What always baffled me with this dam is basically completely dysfuctional. There is a basin where Laguna bend used to be, which assumingly some kind of river ends in the area. But there is no way for the water to continue after the the dams to Coronado Bay. If it would, most of Santo Domingo wouldn't even exist. And even if we assumed NC planned for Santo Domingo to become riverbed and all housing is illegal, it still doesn't make sense mapping wise.
It's like CDPR build this huge area with big plans. But later discovered there is no way for the water to end up in Coronado Bay, so they kinda left it like that and just say it was a unfinished Corp plan.
RED engine really caused a lot to be cut. Imagining how much better the sequel will be is pretty exciting
When V flies off into the great blue yonder I couldn't help but think of : https://youtu.be/aTL4qIIxg8A?si=HJhq246X3JsMge6L&t=85
I started a brand new playthrough recently and yesterday after 72 hours of my playthrough I was driving to pyramid song, came across this area and thought SirMZK should do a video about this. He read my mind 👌
You can get down to that area without cheats but halfway into the middle you run into invisible walls and instant death zones but still, it's reachable just not a lot to see or do down there.
Thanks for the dam tour, anyone know where can I get some dam bait?
I hope we get mods to use features you show off.
You really confuse general game dev with 'cut content'. There are basically 2 teams, the artists and map builders building out the map/look of the world and the writers, game designers working with the artists to accommodate their needs. Now sometimes however the world building team will make things just to flesh out the world with no real use by the writers. Now this could be as simple as hey we had a idea for this area but it got axed, or we don't have any real plans for this area, maybe in a expansion so for now just flesh it out to look good as eye candy. Now I am sure SOME of this falls into the former but some the latter. And when I say 'cut content' it could have been ideas that never made it off the design table. They tell the artists her in this area build a dam or a prison we think we may put something there. Then plans change and they still keep it but make it eye candy as why waste the work building the skeleton of the map if it's not going to conflict with anything else. When Youtubers say 'cut content' it seems implied content that got pretty far down the pipe then axed then people cry about wanting it not realizing it barely got off the drawing board in production before stopped. Many times it's ideas that didn't get far and while technically it's "cut content" it misleading to say such without context.
2 great examples of this is the metro and this dam.
Metro clearly with some of the stations fleshed out as you showed in other videos it was "cut content" got pretty far along but then time limits by upper mgt got the best of them and they axe it. half way through dev.
The other is this dam. While they may had some ideas for it early on, if they did it was 'cut' soon after and the artists needs to have SOMETHING here that linked into Judy's story so they just filled it with eye candy. As nothing is remotely built out to any degree unlike the metro.
Hope this clarifies.
Have you every seen a techie house. That junk yard is a techie paradise. I have some hugh structures being built in the junkyard. I can show you on discord. Also I believe the dam to be opened up at some point..
Have you done a video on the inside of the city hall building ?
I also think the oil area is too undercooked
Though obviously not as much
I was noclipping around the the same area last night. Then I was like "Meh I'll wait till SirMZK to cover it."
But they would have a huge city sized trash mountain 😅 the city is over flowing with trash
So what percentage of the whole map is actually used for gameplay? We talking like 25%, or like 75%? I tried like mad to explore the dam area when I was early in my game play on stadia, a few years back. The race that starts there, and the dive with Judy doesn't seem like enough reason to have this much unplayable area. I thought it was a missed opportunity to include Judy in other missions that might have to do with the dam, Petrochem, and the flooded town. It's a compelling location that certainly could have been used for some interesting stuff.
Awesome
I imagine there was a small team of devs working on building this area, perfectly placing and testing every item of that rubbish tip for a month… then someone says, "nah, we'll cut that" 😀
Noticed you open the Freefly menu to change speed, the scroll wheel works on the mouse too!
@ 1:36 i always wondered is that one of those massive cargo ship drones? Has it fallen out of the sky??? That’s terrifying bro😭
You can actually go down by that dami drove my car down there…I managed to go along the rubbish pile on the right side along the cliff edge and managed to avoid the death zone and managed to climb up to that payable area that's empty with that gate…
Hiya, I'm on console and you can wonder around most of this area, I searched most of it looking for laptops and shards
its going to be another paid dlc like dogtown. Fuckup devs just gold diggin on players
Keep it up! Love these videos!❤
The trash piles aren't procedurally generated, they just placed the same repeated asset over and over. You actually showed it in the last video, it's the square of trash that appears under the map.
Anyway, is the dam part of the Aldecaldos ending?
I remember seeing the "Turn back, nothing' out there for ya" message when I tried exploring to the edge of the world the first time, and was really disappointed that there was never any reason to go there later. By the way didn't the message used to say "Turn back, nothing' out there for you… just yet"???
The fast travel point could be there because of one race ending in that spot.
By the way is there a way you could show us the underwater city in Judy's storyline but without water? 😅
if this WAS a planned part of the game… it got scrapped early on and was just part of making a believable world… so players arent asking where the hell night city gets its power… and even if they add something as simple as a boring ass dam, people will still come up with weird ass theorys like that everything ever in the game somehow NEEDS to be playable and have a reason for the player to visit them… like, nah… thats just asking to over work the game devs. i mean sure it would be nice to be able to walk around every building and enter every room but once you start making games and think about it from the perspective of people who have to make that possible… suddenly it seems impossible
I just found another strange room in Cyberpunk. In the buidling where you have to kill Gustavo Orta for Padre (near the corpo plaza), there is a little floating room with no access to it (use no clip). There is a women in a medical arasaka bed. You can strangle her from behind and then let her free herself, she'll not attack you
Very strange…
Something that would be interesting to me in the next Cyberpunk would be to explain away all this cut content (which the sequel would restore) would be to claim our experiences as V in CP 2077 are similar to the Johnny Silverhand flashbacks. Corrupted/Altered memories and the cut content is just places V never went to.
I suspect that it would be possible an area built for artistic demo cutscene.
I haven't played Cyberpunk yet, and it's just INSANE how much was cut from this game. And it's really underwhelming that the devs already moved on and won't restore any of it. Really makes me think if I even should start playing this game knowing that it's not as whole as it should've been. I know, every game has some cut content, but what was done to Cyberpunk is insane.
I think the fast travel point is to access the street race starting on it