Dragon's Tail Untucked | CYBERPUNK (2.0) #14



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Cyberpunk 2077 on PC (Difficulty: Very Hard / Background: Corpo).

Graphical Settings: Path Tracing (everything maxed out).

Mods Used
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ArchiveXL | v1.8.1
Hide Read Shards | v0.3
Input Loader | v0.1.1
Limited HUD | v2.11.3
Mod Settings | v0.2.2
RED4ext | v1.18.0
redscript | v0.5.16
Scan Mode – Default to Data Tab (non-REDmod) 2.01 | v2.0.0
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20 thoughts on “Dragon's Tail Untucked | CYBERPUNK (2.0) #14”

  1. He-he, kind of fun to watch as Gopher goes against his own caracter to pick up Katana (when you finally doesnt have to anymore, thanks to that new merchant who sells the uniques) but completely ignores Iguana egg. Oh well, maybe in another playtrough 😀

    Reply
  2. Been playing 2.1 (modded with Welcome to Night City).
    Could be different because of the mods but…
    Using Mind Wipe with Short Circuit queued after, makes them unable to notice you for a few seconds, during which Short Circuit goes off and usually kills them. No Alarm (until someone sees the Body).

    Reply
  3. From here on the real game starts for me. Everything up until The Heist is rather on rails with the lockdown and you're kind of limited on where you can go and what you can do. It's also the introduction to my favourite character in the game, Takemura. Arasaka to the bone but loyal to a fault for his friends. ALL the characters in Phantom Liberty are superb as well by the way. I think Gopher will enjoy the expansion more than any other part of the game.

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  4. Hmm. In copy-paste you actually want runners to hack you – so beginning the fight sniping them away – or quickhack them thru cameras (for the hefty bonus bcoz the skills) becomes a good idea.

    Reply
  5. I'm hoping for a bit that Gopher would go against character and start a relation with Judy. Corpo V that goes the Aldecados ending, alongside Judy, is the sunniest outcome of the game and I'm a sucker for a touch of hopeful.

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  6. This series is officially Kojimbo bereft… I know Gopher doesn't care for MGS or Hideo in general, but it would've been fun. It's such an innocuously low key cameo. There's nothing really meta about it, which almost feels like a missed opportunity… I encountered it again a few days ago, and I half expected there to be increasingly fourth wall breaking responses if you keep trying to talk to him, but no, it's just a normal game NPC loop.

    Re Jackie; he's a character I still don't really care about. He just doesn't even feel or sound real to me, and he always comes across as a bit, well, dim. He's like a puppy… not an NC merc.

    I think a mistake or weakness was the rather frustrating way you just get a You're Best Buds/Chooms Now montage. The game just tells you you're friends – you don't ever create a bond.

    A certain car scene is still quite impactful, but that's mostly down to Cherami Leigh kicking ass with that performance. Jackie only really starts to have any dimensionality after the prologue, which is obviously a bit late.

    I adore Cyberpunk – it's by far my favourite CDPR game. But I do think Jackie is a fairly big weak point in the otherwise excellent prologue.

    Reply

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