Cyberpunk 2077 NEW Patch 2.1 Notes & Full Overview!



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Vendor life sim activities, new cyberware & weapons, new rebalanced features, the scope of the Metro system, and so many other massive changes are coming to Cyberpunk 2077’s Patch 2.1 on December 5th 12PM CET. Let’s go over the full patch notes!

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23 thoughts on “Cyberpunk 2077 NEW Patch 2.1 Notes & Full Overview!”

  1. I‘m still mad you can‘t get a standard Quadra Type-66. The one you get from Dino looks completely off because the wheels are way too small since they‘re just copypasted from the Porsche. 😤
    All the other ones just don‘t look that good imo.
    It‘s my favourite car in the game and they even show one in the trailer but you can‘t get it like that. Is that too much too ask? 😐

    Reply
  2. Metro update – what a joke. Can't walk up to actual platforms , you TELEPORT & get GLUED onto your seat or near the door. No free movement, NO CINEMATIC VIEW which would've been the entire point, see Night City from above. You still have to climb up to the tracks yourself.

    DOORS DON'T OPEN AT STATIONS. Ppl. don't get on or off. Don't interact. No dialogue. Nothing to do. No indication where the train is going, if/when you can change lines or any of that sht. Have they really been WORKING on this crap? Seriously, mods did it better 2yrs ago .

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  3. This update broke my XSX. I installed the update. It finished so I turned off my XSX and it wouldn't shut off and the light just kept flashing. So I unplugged the console and I don't think it wants to turn on.

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  4. They also nerfed the sell price for ultimate quickhacks so instead of 25k you’ll get about 1700€$ and you still can’t buy/craft tier 5 weapon attachments. Also, it might be a bug, but melee finisher animations have been disabled so now you just slow-mo chop everyone. No more beheading! :’(

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