Restoring Cyberpunk 2077's Abandoned Casino | Part 2



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It’s that time again, let’s be inspired rather than let down.. unless this isn’t up to scratch idk. Welcome to part 2 of restoring Cyberpunk 2077’s infamous cut casino with the help of some mods.

This turned out quite nicely for a small room in my opinion, but what do you guys think? Donations are accepted.

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48 thoughts on “Restoring Cyberpunk 2077's Abandoned Casino | Part 2”

  1. Have you considered using more assets from Black Sapphire in PL? Lights, tables, the entire bar, cashier cages, roulette, etc? If that stuff isn't available, consider looking through the AMM prop packs, there's a lot of interesting stuff there to add to your decorating options.

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  2. Good work, great that you’re going forward with new content ideas, I think for those with a real special interest into Cyberpunk 2077 you’re providing some great material

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  3. Magnificent. Ultimately, it wouldn't even matter if he can't enter this room or if there's only one floor. What's important is that the Casino is restored and physically exists in the world. If you can finish this up with some roads that lead up to the Casino and maybe some NPC's (if possible) it's perfect in my book.

    After all, this is for the top 1% so it kinda makes sense V wouldn't be allowed in without an invitation. There could be a bouncer at the door preventing entry and you'd see the interior you beautifully designed from the outside.

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  4. Would it have been so hard for Project Red to fill the empty areas, even if they were not used in any missions? It would still have been interesting to explore them! There are way too many empty areas in the game!

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  5. Choom, I like what you're doing. I get that this is all on the fly, but it has structure. This is a solid foundation and I know it'll flow for you to get your creativity going. Keep it up, man, I'm glad I subbed.

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  6. Some of these decorations doesn't fit, mainly because the space is not closed like these bd chairs. If u would made that space as a separate room it would be great in my opinion. Overall decent job, ur getting better in that.

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  7. Hiya! What a vid.
    Very impressive stuff.
    Really like your idea with BD seats, but I think they should be angled more towards the center as opposed to a wall.
    Also, I wanted to thank you for the amazing music selection throughout the video. Especially, if you could chuck the title for what starts at 4:16, I'd be forever grateful.

    Keep up the good work. Will be waiting for part 3 🙂

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  8. To be honest I imagined it a little bit less closed-in but your stylistic choice is still a choice and I won't judge until it is finished. Sending you all the good vibes my dude, good luck with the project!

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  9. Love watching these man, its like the Sims but cyberpunk. I think your doing a great job with all the stuff you have tried to remodel so far. I hope you actually mod some of this content into the game, if I want one thing from Cyberpunk its just more locations and content.

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  10. This is very cool. Would recommend turning the netrunning chairs so the back is towards the wall so that people can get in and out easily.

    Loving the lighting and waterfall effect. Also agree about big empty spaces. Unless it’s a massive lobby/storage room/banquet hall much better to segment it via furniture or verticality like the pits in the H10 and corpo apartments.

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  11. For large spaces you need to toss in junk items or small decorations here and there. Being a casino having actual game tables wouldn't hurt either. 🙂
    As a side note here's another undeveloped kind of hidden area you might take a look at: in Watson, Little China, northwest of V's megabuilding but before you get to the freeway, right where that massive building overhanging the city touches the ground, there's this weird little alcove in between the buildings with obviously missing textures and objects, and NPCs spawn there. You can get there without noclip before 2.0 at least.

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