The Megabuilding H10 We Never Got | Cyberpunk 2077



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Evening all, welcome back to your every other daily dose of sadness. Today’s cut content showcase is a little more subtle and to be honest, not too devastating.

I wanted to show off Megabuilding H10, specifically the lower market area that was likely planned but never realised. This is one of those cases where cut content is not only visible, but basically finished and fully implemented.

That’s kind of an oxymoron, but you’ll see what I mean very soon.

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20 thoughts on “The Megabuilding H10 We Never Got | Cyberpunk 2077”

  1. The elevator of Broken dreams. I remember as Guts was implemented that I jumped down planing to use guts cancel animation to stop flatlining and getting insta fried by that death on contact field I get that they cut it but why they are so agressively defend it it's beyond me.😅

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  2. There's a rumor going around in the modding scene that CDPR is allegedly paying somebody from the community to develop proper modding tools which, presumably, would eventually allow people to get easier access to map editing and quest making, but it's not confirmed and there's no guarantee it's actually going to happen as there are probably NDAs and other stuff preventing those involved with it from being open about it.

    It's just a pipe dream at this point, but it would give people a chance to start proper cut content restoration projects and/or flesh out unfinished areas like the massive Arasaka HQ from the previous video, or all of the megabuildings, the various Corpo Plaza buildings like Militech and so on.

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  3. Despite everything, in my eyes Cyberpunk is a masterpiece. But it would’ve taken an extra 5-10 years of development to deliver the revolutionary ambitious title it was supposed to be in the trailers.

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  4. CDPR just wanted too much. Simple as that. All of Night City is full of "tried but never finished" places. The game was always hugely ambitious and to a full scale, impossible to make. It is already one of the most expensive games ever produced, taking nearly 8 years to develop to a partly broken state and another 2 years to fix.

    We got a lot, so much so that there are players like me who spent 850 hours in this single player game. Numbers only WoW reached back in 2006-2008 for me. All Lore pieces and Data shards you can find combined are lore and stories that could easily fill 3 heavy ass books.

    Creating a world, a new universe and a game inside, it's just a LOT. And at some point, someone starts to sweat because people and businesses need to earn money.

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  5. Funny enough I think Megabuildings are somewhat very manageable to live in if that's the kind of space and human traffic it gets. Realistically though, it'd be even busier.

    Kowloon Walled City is way way worse, which, in practice is just a Megabuilding but in city form. That grew fast like a malignant tumor

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  6. I don't know guys have you ever seen the Grand Bazaar in Turkey or " Un Pazarı " as the locals says, this video is reminded me of that place by a lot, you should check it videos it's a famous place and this megabuilding could be one of them with personal spaces

    Edit : You can also check "Perpa Ticaret Merkezi" in İstanbul too, which translates into Perpa Trade Center, in that building you cannot just enter from the first floor and take elevator to get to second floor or third floor because its goes to only fourth floor or tenth floor the place is an actual maze, and its very similar to megabuilding as architectural

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  7. A fun fact, the pre-release gameplay was actually completely fake. They basically constructed an ellaborate cutscene in the engine in order to make it look like actual gameplay. That's why some of the more detailed animations and content from it don't show up (drowning kill animation for instance)

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