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In this Cyberpunk 2077 2.0 build guide, we take a look at an absolutely busted Shotgun build that will have you owning everything that the game can throw at you.
Sniper Build: https://youtu.be/CRcOX2wnCZY
Cyberpunk 2077 is an open-world, action-adventure RPG set in the dark future of Night City — a dangerous megalopolis obsessed with power, glamor, and ceaseless body modification. ~Steam Store
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♫ 𝙊𝙪𝙩𝙧𝙤 𝙈𝙪𝙨𝙞𝙘: Spark of Excellence
By The Talented @xXasdfMAN12Xx AKA: Sean Wolf
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what about that shotgun that is in the locked area?
I havent built a street kid. This build is tempting.
Got my sword and my puncher. This is tempting.
Was thinking a snipper build but they havent really changed. So its blinding, ping and a hacker. (Been there over done that.)
Been playing alot more in the face builds. My puncher is almost done with the main quest.
OH Tech shot gun. Makes sense. Been rocking the double with my punchy build to work mid range.
Solid build! You want to be toggling Sandevistan as much as possible anyway, to extend it's use during a fight, so I don't see that as a downside. Non DLC players, grab a regular tech shotgun and it works almost as well. The Headsman/Bloody Maria are also good shotguns that pair well with Sandevistan usage.
Question it has nothing to do with your video but do I need to beat the game before purchase the Phantom Liberty expansion? Or is more like a side quest on top of the game
I'm using a similar build but with Satara, Breakthrough and Lizzie. Plus 20 reflexes for all the air dash perks… it's a lot of fun, lots of damage with all those weapons, amazing mobility and resistance.
I'm rather curious to see what type of operating system players use for shotgun and heavy machine gun builds since they made berserk melee only.
Shotgun build without dezerter kek
I am making a build around the pyromania perk, I would love to see your version of that. zKarmaa has a great breakdown of the perk on his channel.
Great video! The Microgenerator is amazing with shotguns and the Sandi + Axololt combo is always nuts in my opinion, it just provides unparalleled survivability. What is your experience with the Dezerter?
The Dezerter is the best all-round shotgun in my experience. It has the highest dps of all the shotguns (744.95 base damage). It can two-shot mechs, without the melee hit and one-shot everything else. It's reload speed is pretty fast and it doesn't have a charge timer unlike the Order. The self-inflicted damage does not apply when in slow-time, which is almost all the time. Also you don't need to enter and re-enter Sandavistan all the time to do it's high damage. So it is also practical to use, just blast away in slow-time. Performs well against bosses and low health enemies.
Hows this compare to a gorilla arms build with berserk? Both are close range.
anyone know if the firecracker mod adds an explosion to every shotgun pellet or just a singular explosion?
I did a very similar build myself. Just ran the launch system with the rest of the tech perks from the pyromania tree as well along with the ticking time bomb perk since you get lots of use out of it as a close range build anyway. Pretty much always had burn this city active specially since microgenerator also seems to grant pyromania stacks. All and all one really fun play style specially once you have extra points to also throw in air dashing so you can slow time while zipping over an enemy's head and rain shotgun fire down on them from above.
How does this build play on very hard?