Cyberpunk 2077: Phantom Liberty | DLSS 3.5 with Ray Reconstruction



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Get the definitive Cyberpunk 2077: Phantom Liberty PC experience enhanced with Full Ray Tracing and NVIDIA DLSS 3.5 with Ray Reconstruction in the Ray Tracing: Overdrive Mode.

DLSS 3.5 is available in both Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty. In the Ray Tracing: Overdrive Mode, DLSS 3.5’s new Ray Reconstruction technology enhances the quality and clarity of reflections, global illumination is even more accurate, and lighting is more dynamically responsive, for an even better, more immersive, more realistic experience.

Learn More About DLSS 3.5 in Cyberpunk 2077: https://www.nvidia.com/en-us/geforce/news/dlss-3-5-cyberpunk-2077-phantom-liberty-available-now/

Learn More About DLSS 3.5 with Ray Reconstruction: https://www.nvidia.com/en-us/geforce/news/nvidia-dlss-3-5-ray-reconstruction/

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28 thoughts on “Cyberpunk 2077: Phantom Liberty | DLSS 3.5 with Ray Reconstruction”

  1. I started my finished game with the 2.0 update. "That's really pretty". Then closed the game to never open it again. I enjoyed the game ok for the main quest but after that, couldn't play a minute without getting bored.

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  2. Can't wait for the 5090 so we can play this with everything cranked and not have to rely so heavily on dlss. While good, it still introduces its own visual artifacts and render latency.

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  3. Runs like shit. Even on beefier rights. I had to turn off reflections and put lighting on ultra to have any meaningful "experience". That's how trash it is. For me. Stick your i9 4090 in your ass, ty.

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  4. First start giving people cards with enough Vram! You gimped 3070 so hard just by not giving it enough Vram for example. At 1440p, it starts out doing 30-40 fps comfortably with Pathtracing in cyberpunk2077 but within 15 minutes starts struggling and goes down to low 20's! Its getting choked because it doesn't have enough Vram!

    Reply

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