Cyberpunk 2077 Phantom Liberty DLC credits



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27 thoughts on “Cyberpunk 2077 Phantom Liberty DLC credits”

  1. The first part (beginning to around 5:27) feels like the opening credits sequence of a Bond film, which is fun when you consider that it plays at the very end.
    Damn good cinematography, too, with the visuals of Hansen and Myers placing their pieces, Songbird walking out of the core transitioning down into Reed walking out of the Black Sapphire(?) to meet her, and finally what looks like the Blackwall transitioning back into the heart monitor visual from the beginning of the animation to show us that after all this, that timer's still ticking – which makes sense, because no matter what you did at the close of this, whether you chose to set Songbird free or drive one more knife into her back, no matter whether your mind is set on choosing a blaze of glory or the old, quiet life, you're still dying.

    The only thing that's changed is that now you have another lifeline to cling to when the time comes to make your choice – but every way out comes at a cost, and this one's no different.

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  2. Only thing that kinda irks me a little is that they use female V in the credits which kinda broke my immersion. I get that it would have been difficult to implement your own personal character into the credits but I personally think they should use Male V if you chose that.

    Besides that one little gripe, I absolutely loved this end credits.

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  3. So the sequel will deal with the fall of Arasaka, the rise of Zetatech, the state of Dogtown after Kurt Hanson's death and quite possibly the rising tensions to/the fallout of the 5th corporate war. I'd also like to explore the state of the black wall after Songbird's tampering of it. Perhaps she opened a back door that Netwatch is desperately trying to close or is unaware of. Whether we're still playing as V or as a new protagonist, I hope to see V at some point. It would be a shame if they died off screen after everything we went through in 2077. I doubt we'll see Johnny or Reed again, except maybe as cameos or just mentioned in conversation. My biggest hope is that the sequel will remember your decisions from the first game. It'd feel weird if you were to have Rogue die in 2077 but she's still kicking in the sequel. It would really make the "choices matter" aspect of the game's branding hit harder than it did in 2077

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