Best Weapons 2.0 – Top 7 Cyberpunk 2077 weapons



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24 thoughts on “Best Weapons 2.0 – Top 7 Cyberpunk 2077 weapons”

  1. Comrade’s Hammer was my go to weapon, with Sandevistan it’s reload speed is not a problem, with Tech Perks it will be an even bigger beast. I suspect that old build won’t work, we’ll see how Sandevistan is now.

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  2. Breahthrough is actually insane with tech+cool probably strongest dmg in the game currently without phantom liberty
    But the best weapon is by far hypercritical not because it deals more dmg but bacause it has an explosive effect that triggers pyromaniac and can hit headshots which 0five and commiehammer can not so it benefits from the insane headshot dmg auto crits no stamina cost/slow down when aiming and reload speed and you can abuse the shit out of pyromaniac + heatshield dodge chance and the sneak dodge chance from the cool tree to get a easy 80% dodge chance with a little cyberware optimization you can have 100% dodge chance with 80% reduction after your first mag which makes you so increadibly tanky you can literally tank bullets forever only melee enemys can actually hurt you because dodge doesnt seem to work against melee attacks so i run a byodyne berserk with it to deal with that and you can clear maxtech increadibly easy even on very hard just activate berserk burst down mantis girl by spamming her with a good melee weapon then blast the rest with hypercritical and another weapon of your choice since the stacks of pyromaniac take forever to completely clear and you can always use a nade or 2 to reset your stacks i actually use breakthrough even without points invested into the tech weapon tree its still super good with the cool perks alone
    Stats for this build 20 con 8 reflex 20tech 3 int 20 cool but you can drop con to 15 and get the super dodge from 9 reflex even though it isnt needed and hurts the build a little. This build is also extremely good at sneaking since you get a ton of dodgechance which scales with enemy detection to the point that you can just go on a civilian murder spree with hypercritical and the cops cant find you since your 100% dodge pretty much works like optical camo and if you have the unlockable perk from shinobi i think that increases dodge chance with movementspeed you are literally undetectable it works better than optical camo in some cases ive battled the cops and the reinforcements just drove past when i stopped shooting. Also your grenades basically turn into nukes when pyromaniac is fully stacked and its absolutely insane with skeet ive literally deleted half of maxtecs hp bars with a full pyro stack + skeet. Ive also experimented with the cyberware that gas a 15% chance to trigger emps at your location and its really really good against melee enemys too but it will absolutely destroy your own vehicle if you get hit during vehicle combat ive destroyed so many of my cars and bikes its insane but you also turn into a walking grenade since 15% is a lot when you can tank the world ive turned myself into a walking nuclear reactor by tanking like 15 cops + maxtec my game literally crashed after i walked into them since i set of a chainexplosion of like 10 police cars that stacked up while turning the cops into flying body parts even some of maxtec died in the car chain since car explosions deal nutty dmg probably the fastest way to kill maxtec is by placing a car under their landing zone yeeting a couple sandy nades and hitting a skeet literally kills the whole crew except the tank.

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  3. Thanks! I’ve admittedly been a big CP2077 hater because I was so disappointed in CDPR and knew that them going public was a mistake… but I’ve been genuinely hooked on this update. Almost everything I didn’t like about the game on release is better now. Starfield has gotten tossed to the side ever since this came out.

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